## Two Sisters

Two sisters we are, one is dark and one is fair,
In twin towers dwelling we're quite the pair,
One from land and one from sea,
Tell us truly, who are we?

The answer is salt and pepper.

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Two sisters we are, one is dark and one is fair,
In twin towers dwelling we're quite the pair,
One from land and one from sea,
Tell us truly, who are we?

The answer is salt and pepper.

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As I was going to the mall I met a man with seven wives, Each wive held two bags, Each bag held a mother cat, Each mother cat had six babies,
How many people were going to the mall?

Just one.

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What is unusual about the following words: revive, banana, grammar, voodoo, assess, potato, dresser, uneven?

Take the first letter of each word and place it at the end. It will spell the same word backwards.

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There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?

Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.

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What has five finger but is not alive?

A glove.

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You are a prisoner sentenced to death. The Emperor offers you a chance to live by playing a simple game. He gives you 50 black marbles, 50 white marbles and 2 empty bowls. He then says, "Divide these 100 marbles into these 2 bowls. You can divide them any way you like as long as you use all the marbles. Then I will blindfold you and mix the bowls around. You then can choose one bowl and remove ONE marble. If the marble is WHITE you will live, but if the marble is BLACK... you will die." How do you divide the marbles up so that you have the greatest probability of choosing a WHITE marble?
HINT: The answer does not guarantee 100% you will chose a white marble, but you have a much better chance.

Place 1 white marble in the bowl, and place the rest of the marbles in the other bowl (49 whites, and 50 blacks). This way you begin a 50/50 chance of choosing the bowl with just one white marble, therefore life! BUT even if you choose the other bowl, you still have almost a 50/50 chance at picking one of the 49 white marbles.

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In the land of Brainopia, there are three races of people: Mikkos, who tell the truth all the time, Kikkos, who always tell lies, and Zikkos, who tell alternate false and true statements, in which the order is not known (i.e. true, false, true or false, true, false). When interviewing three Brainopians, a foreigner received the following statements:
Person 1:
I am a Mikko.
Person 2:
I am a Kikko.
Person 3:
a. They are both lying.
b. I am a Zikko.
Can you help the very confused foreigner determine who is who, assuming each person represents a different race?

Person 1 is a Miko.
Person 2 is a Ziko.
Person 3 is a Kikko.

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Every day, Jack arrives at the train station from work at 5 pm. His wife leaves home in her car to meet him there at exactly 5 pm, and drives him home. One day, Jack gets to the station an hour early, and starts walking home, until his wife meets him on the road. They get home 30 minutes earlier than usual. How long was he walking? Distances are unspecified. Speeds are unspecified, but constant. Give a number which represents the answer in minutes.

The best way to think about this problem is to consider it from the perspective of the wife. Her round trip was decreased by 30 minutes, which means each leg of her trip was decreased by 15 minutes. Jack must have been walking for 45 minutes.

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On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?

You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.

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A duke was hunting in the forest with his men-at-arms and servants when he came across a tree.
Upon it, archery targets were painted and smack in the middle of each was an arrow.
"Who is this incredibly fine archer?" cried the duke. "I must find him!"
After continuing through the forest for a few miles he came across a small boy carrying a bow and arrow.
Eventually the boy admitted that it was he who shot the arrows plumb in the center of all the targets.
"You didn't just walk up to the targets and hammer the arrows into the middle, did you?" asked the duke worriedly.
"No my lord. I shot them from a hundred paces. I swear it by all that I hold holy."
"That is truly astonishing," said the duke. "I hereby admit you into my service."
The boy thanked him profusely.
"But I must ask one favor in return," the duke continued.
"You must tell me how you came to be such an outstanding shot."
How'd he get to be such a good shot?

The boy shot the arrow, then painted the circle around it.

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