## Two Sisters

Two sisters we are, one is dark and one is fair,
In twin towers dwelling we're quite the pair,
One from land and one from sea,
Tell us truly, who are we?

The answer is salt and pepper.

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Two sisters we are, one is dark and one is fair,
In twin towers dwelling we're quite the pair,
One from land and one from sea,
Tell us truly, who are we?

The answer is salt and pepper.

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What has five finger but is not alive?

A glove.

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You are a prisoner sentenced to death. The Emperor offers you a chance to live by playing a simple game. He gives you 50 black marbles, 50 white marbles and 2 empty bowls. He then says, "Divide these 100 marbles into these 2 bowls. You can divide them any way you like as long as you use all the marbles. Then I will blindfold you and mix the bowls around. You then can choose one bowl and remove ONE marble. If the marble is WHITE you will live, but if the marble is BLACK... you will die." How do you divide the marbles up so that you have the greatest probability of choosing a WHITE marble?
HINT: The answer does not guarantee 100% you will chose a white marble, but you have a much better chance.

Place 1 white marble in the bowl, and place the rest of the marbles in the other bowl (49 whites, and 50 blacks). This way you begin a 50/50 chance of choosing the bowl with just one white marble, therefore life! BUT even if you choose the other bowl, you still have almost a 50/50 chance at picking one of the 49 white marbles.

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On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?

You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.

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A duke was hunting in the forest with his men-at-arms and servants when he came across a tree.
Upon it, archery targets were painted and smack in the middle of each was an arrow.
"Who is this incredibly fine archer?" cried the duke. "I must find him!"
After continuing through the forest for a few miles he came across a small boy carrying a bow and arrow.
Eventually the boy admitted that it was he who shot the arrows plumb in the center of all the targets.
"You didn't just walk up to the targets and hammer the arrows into the middle, did you?" asked the duke worriedly.
"No my lord. I shot them from a hundred paces. I swear it by all that I hold holy."
"That is truly astonishing," said the duke. "I hereby admit you into my service."
The boy thanked him profusely.
"But I must ask one favor in return," the duke continued.
"You must tell me how you came to be such an outstanding shot."
How'd he get to be such a good shot?

The boy shot the arrow, then painted the circle around it.

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You die and the devil says he'll let you go to heaven if you beat him in a game. The devil sits you down at a perfectly round table. He gives himself and you an infinite pile of quarters. He says, "OK, we'll take turns putting one quarter down, no overlapping allowed, and the quarters must rest flat on the table surface. The first guy who can't put a quarter down loses." You guys are about to start playing, and the devil says that he'll go first. However, at this point you immediately interject, and ask if you can go first instead. You make this interjection because you are very smart and can place quarters perfectly, and you know that if you go first, you can guarantee victory. Explain how you can guarantee victory.

You place a quarter right in the center of the table. After that, whenever the devil places a quarter on the table, mimic his placement on the opposite side of the table.. If he has a place to place a quarter, so will you. The devil will run out of places to put a quarter before you do.

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What is the ancient invention that allows people to see through walls?

A window.

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You can easily "tile" an 8x8 chessboard with 32 2x1 tiles, meaning that you can place these 32 tiles on the board and cover every square.
But if you take away two opposite corners from the chessboard, it becomes impossible to tile this new 62-square board.
Can you explain why tiling this board isn't possible?

Color in the chessboard, alternating with red and blue tiles. Then color all of your tiles half red and half blue. Whenever you place a tile down, you can always make it so that the red part of the tile is on a red square and the blue part of the tile is on the blue square.
Since you'll need to place 31 tiles on the board (to cover the 62 squares), you would have to be able to cover 31 red squares and 31 blue squares. But when you took away the two corners, you can see that you are taking away two red spaces, leaving 30 red squares and 32 blue squares. There is no way to cover 30 red squares and 32 blue squares with the 31 tiles, since these tiles can only cover 31 red squares and 31 blue squares, and thus, tiling this board is not possible.

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A swan sits at the center of a perfectly circular lake. At an edge of the lake stands a ravenous monster waiting to devour the swan. The monster can not enter the water, but it will run around the circumference of the lake to try to catch the swan as soon as it reaches the shore. The monster moves at 4 times the speed of the swan, and it will always move in the direction along the shore that brings it closer to the swan the quickest. Both the swan and the the monster can change directions in an instant.
The swan knows that if it can reach the lake's shore without the monster right on top of it, it can instantly escape into the surrounding forest.
How can the swan succesfully escape?

Assume the radius of the lake is R feet. So the circumference of the lake is (2*pi*R). If the swan swims R/4 feet, (or, put another way, 0.25R feet) straight away from the center of the lake, and then begins swimming in a circle around the center, then it will be able to swim around this circle in the exact same amount of time as the monster will be able to run around the lake's shore (since this inner circle's circumference is 2*pi*(R/4), which is exactly 4 times shorter than the shore's circumference).
From this point, the swan can move a millimeter inward toward the lake's center, and begin swimming around the center in a circle from this distance. It is now going around a very slightly smaller circle than it was a moment ago, and thus will be able to swim around this circle FASTER than the monster can run around the shore.
The swan can keep swimming around this way, pulling further away each second, until finally it is on the opposite side of its inner circle from where the monster is on the shore. At this point, the swan aims directly toward the closest shore and begins swimming that way. At this point, the swan has to swim [0.75R feet + 1 millimeter] to get to shore. Meanwhile, the monster will have to run R*pi feet (half the circumference of the lake) to get to where the swan is headed.
The monster runs four times as fast as the swan, but you can see that it has more than four times as far to run:
[0.75R feet + 1 millimeter] * 4 < R*pi
[This math could actually be incorrect if R were very very small, but in that case we could just say the swan swam inward even less than a millimeter, and make the math work out correctly.]
Because the swan has less than a fourth of the distance to travel as the monster, it will reach the shore before the monster reaches where it is and successfully escape.

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What do you call an asian vegatable?

Broco-Lee

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