Four people come to an old bridge in the middle of the night. The bridge is rickety and can only support 2 people at a time. The people have one flashlight, which needs to be held by any group crossing the bridge because of how dark it is.
Each person can cross the bridge at a different rate: one person takes 1 minute, one person takes 2 minutes, one takes 5 minutes, and the one person takes 10 minutes. If two people are crossing the bridge together, it will take both of them the time that it takes the slower person to cross.
Unfortunately, there are only 17 minutes worth of batteries left in the flashlight. How can the four travellers cross the bridge before time runs out?
The two keys here are:
You want the two slowest people to cross together to consolidate their slow crossing times.
You want to make sure the faster people are set up in order to bring the flashlight back quickly after the slow people cross.
So the order is:
1-minute and 2-minute cross (2 minute elapsed)
1-minute comes back (3 minutes elapsed)
5-minute and 10-minute cross (13 minutes elapsed)
2-minute comes back (15 minutes elapsed)
1-minute and 2-minute cross (17 minutes elapsed)
As I was going to St. Ives
I met a man with seven wives
The seven wives had seven sacks
The seven sacks had seven cats
The seven cats had seven kits
Kits, cats, sacks and wives
How many were going to St. Ives?
One person is going to St. Ives (the narrator). Because the narrator "met" all of the others mentioned in the poem, this implies that they walked past each other in opposite directions, and thus none of the wives, sacks, cats, or kits was actually headed to St. Ives.
If you (like many) think this answer is a bit silly, you can assume that all the people, sacks, and animals mentioned were heading for St. Ives. In this case, we would have 1 narrator + 1 man + 7 wives + 49 sacks + 343 cats + 2401 kits = 2802 total going to St. Ives. However, this isn't the traditional answer.
You are a prisoner sentenced to death. The Emperor offers you a chance to live by playing a simple game. He gives you 50 black marbles, 50 white marbles and 2 empty bowls. He then says, "Divide these 100 marbles into these 2 bowls. You can divide them any way you like as long as you use all the marbles. Then I will blindfold you and mix the bowls around. You then can choose one bowl and remove ONE marble. If the marble is WHITE you will live, but if the marble is BLACK... you will die." How do you divide the marbles up so that you have the greatest probability of choosing a WHITE marble?
HINT: The answer does not guarantee 100% you will chose a white marble, but you have a much better chance.
Place 1 white marble in the bowl, and place the rest of the marbles in the other bowl (49 whites, and 50 blacks). This way you begin a 50/50 chance of choosing the bowl with just one white marble, therefore life! BUT even if you choose the other bowl, you still have almost a 50/50 chance at picking one of the 49 white marbles.
Jack and Joe were on vacation and driving along a deserted country road from the town of Kaysville to the town of Lynnsville. They came to a multiple fork in the road. The sign post had been knocked down and they were faced with choosing one of five different directions. Since they had left their map at the last gas station and there was no one around to ask, how could Jack and Joe find their way to Lynnsville?
They need to stand the signpost up so that the arm reading Kaysville points in the direction of Kaysville, the town they had just come from. With one arm pointing the correct way, the other arms will also point in the right directions.
There are 3 switches outside of a room, all in the 'off' setting. One of them controls a lightbulb inside the room, the other two do nothing.
You cannot see into the room, and once you open the door to the room, you cannot flip any of the switches any more.
Before going into the room, how would you flip the switches in order to be able to tell which switch controls the light bulb?
Flip the first switch and keep it flipped for five minutes. Then unflip it, and flip the second switch. Go into the room. If the lightbulb is off but warm, the first switch controls it. If the light is on, the second switch controls it. If the light is off and cool, the third switch controls it.
Your friend pulls out a perfectly circular table and a sack of quarters, and proposes a game.
"We'll take turns putting a quarter on the table," he says. "Each quarter must lay flat on the table, and cannot sit on top of any other quarters. The last person to successfully put a quarter on the table wins."
He gives you the choice to go first or second. What should you do, and what should your strategy be to win?
You should go first, and put a quarter at the exact center of the table.
Then, each time your opponent places a quarter down, you should place your next quarter in the symmetric position on the opposite side of the table.
This will ensure that you always have a place to set down our quarter, and eventually your oppponent will run out of space.
A duke was hunting in the forest with his men-at-arms and servants when he came across a tree.
Upon it, archery targets were painted and smack in the middle of each was an arrow.
"Who is this incredibly fine archer?" cried the duke. "I must find him!"
After continuing through the forest for a few miles he came across a small boy carrying a bow and arrow.
Eventually the boy admitted that it was he who shot the arrows plumb in the center of all the targets.
"You didn't just walk up to the targets and hammer the arrows into the middle, did you?" asked the duke worriedly.
"No my lord. I shot them from a hundred paces. I swear it by all that I hold holy."
"That is truly astonishing," said the duke. "I hereby admit you into my service."
The boy thanked him profusely.
"But I must ask one favor in return," the duke continued.
"You must tell me how you came to be such an outstanding shot."
How'd he get to be such a good shot?
The boy shot the arrow, then painted the circle around it.
On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?
You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.
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