## Better than presence of mind

What is better than presence of mind in an automobile accident?

Absence of body.

the answer

What is better than presence of mind in an automobile accident?

Absence of body.

the answer

There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?

Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.

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On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?

You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.

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You die and the devil says he'll let you go to heaven if you beat him in a game. The devil sits you down at a perfectly round table. He gives himself and you an infinite pile of quarters. He says, "OK, we'll take turns putting one quarter down, no overlapping allowed, and the quarters must rest flat on the table surface. The first guy who can't put a quarter down loses." You guys are about to start playing, and the devil says that he'll go first. However, at this point you immediately interject, and ask if you can go first instead. You make this interjection because you are very smart and can place quarters perfectly, and you know that if you go first, you can guarantee victory. Explain how you can guarantee victory.

You place a quarter right in the center of the table. After that, whenever the devil places a quarter on the table, mimic his placement on the opposite side of the table.. If he has a place to place a quarter, so will you. The devil will run out of places to put a quarter before you do.

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Last week, the local Primary school was visited by the Government School Inspector who was there to check that teachers were performing well in their respective classes. He was very impressed with one particular teacher. The Inspector noticed that each time the class teacher asked a question, every child in the class put up their hands enthusiastically to answer it. More surprisingly, whilst the teacher chose a different child to answer the questions each time, the answers were always correct.
Why would this be?

The children were instructed to ALL raise their hands whenever a question was asked. It did not matter whether they knew the answer or not. If they did not know the answer, however, they would raise their LEFT hand. If they knew the answer, they would raise their RIGHT hand. The class teacher would choose a different child each time, but always the ones who had their RIGHT hand raised.

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General Custer is surrounded by Indians and he's the only cowboy left.
He finds an old lamp in front of him and rubs it. Out pops a genie. The genie grants Custer one wish, with a catch. He says, "Whatever you wish for, each Indian will get two of the same thing." Custer ponders a while and thinks:"If I get a bow and arrow they get two. If I get a rifle they get two!" He then rubs the bottle again and out pops the genie. "Well," the genie asks "have you made up your mind?"
What did Custer ask for to help him get away?

One glass eye.

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A duke was hunting in the forest with his men-at-arms and servants when he came across a tree.
Upon it, archery targets were painted and smack in the middle of each was an arrow.
"Who is this incredibly fine archer?" cried the duke. "I must find him!"
After continuing through the forest for a few miles he came across a small boy carrying a bow and arrow.
Eventually the boy admitted that it was he who shot the arrows plumb in the center of all the targets.
"You didn't just walk up to the targets and hammer the arrows into the middle, did you?" asked the duke worriedly.
"No my lord. I shot them from a hundred paces. I swear it by all that I hold holy."
"That is truly astonishing," said the duke. "I hereby admit you into my service."
The boy thanked him profusely.
"But I must ask one favor in return," the duke continued.
"You must tell me how you came to be such an outstanding shot."
How'd he get to be such a good shot?

The boy shot the arrow, then painted the circle around it.

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Once upon a time, in the West Lake village, a servant lived with his master. After service of about 30 years, his master became ill and was going to die. One day, the master called his servant and asked him for a wish. It could be any wish but just one. The master gave him one day to think about it. The servant became very happy and went to his mother for discussion about the wish. His mother was blind and she asked her son for making a wish for her eye-sight to come back. Then the servant went to his wife. She became very excited and asked for a son as they were childless for many years. After that, the servant went to his father who wanted to be rich and so he asked his son to wish for a lot of money. The next day he went to his master and made one wish through which all the three (mother, father, wife) got what they wanted. You have to tell what the servant asked the master.

The servant said, "My mother wants to see her grandson swinging on a swing of gold."

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Two words are anagrams if and only if they contain the exact same letters with the exact same frequency (for example, "name" and "mean" are anagrams, but "red" and "deer" are not).
Given two strings S1 and S2, which each only contain the lowercase letters a through z, write a program to determine if S1 and S2 are anagrams. The program must have a running time of O(n + m), where n and m are the lengths of S1 and S2, respectively, and it must have O(1) (constant) space usage.

First create an array A of length 26, representing the counts of each letter of the alphabet, with each value initialized to 0. Iterate through each character in S1 and add 1 to the corresponding entry in A. Once this iteration is complete, A will contain the counts for the letters in S1. Then, iterate through each character in S2, and subtract 1 from each corresponding entry in A. Now, if the each entry in A is 0, then S1 and S2 are anagrams; otherwise, S1 and S2 aren't anagrams.
Here is pseudocode for the procedure that was described:
def areAnagrams(S1, S2)
A = new Array(26)
A.initializeValues(0)
for each character in S1
arrayIndex = mapCharacterToNumber(character) //maps "a" to 0, "b" to 1, "c" to 2, etc...
A[arrayIndex] += 1
end
for each character in S2
arrayIndex = mapCharacterToNumber(character)
A[arrayIndex] -= 1
end
for (i = 0; i < 26; i++)
if A[i] != 0
return false
end
end
return true
end

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Many years ago a wealthy old man was near death. He wished to leave his fortune to one of his three children. The old man wanted to know that his fortune would be in wise hands. He stipulated that his estate would be left to the child who would sing him half as many songs as days that he had left to live.The eldest son said he couldn't comply because he didn't know how many days his father had left to live and besides he was too busy. The youngest son said the same thing. The man ended up leaving his money to his third child a daughter. What did his daughter do?

Every other day, the daughter sang her father a song.

the answer

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