Consider the following explanation for why 1=2:
1. Start out Let y = x
2. Multiply through by x xy = x2
3. Subtract y2 from each side xy - y2 = x2 - y2
4. Factor each side y(x-y) = (x+y)(x-y)
5. Divide both sides by (x-y) y = x+y
6. Divide both sides by y y/y = x/y + y/y
7. And so... 1 = x/y + 1
8. Since x=y, x/y = 1 1 = 1 + 1
8. And so... 1 = 2
How is this possible?
Step 5 is invalid, because we are dividing by (x-y), and since x=y, we are thus dividing by 0. This is an invalid mathematical operation (division by 0), and so by not followinng basic mathematical rules, we are able to get strange results like these.
There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?
Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.
You can easily "tile" an 8x8 chessboard with 32 2x1 tiles, meaning that you can place these 32 tiles on the board and cover every square.
But if you take away two opposite corners from the chessboard, it becomes impossible to tile this new 62-square board.
Can you explain why tiling this board isn't possible?
Color in the chessboard, alternating with red and blue tiles. Then color all of your tiles half red and half blue. Whenever you place a tile down, you can always make it so that the red part of the tile is on a red square and the blue part of the tile is on the blue square.
Since you'll need to place 31 tiles on the board (to cover the 62 squares), you would have to be able to cover 31 red squares and 31 blue squares. But when you took away the two corners, you can see that you are taking away two red spaces, leaving 30 red squares and 32 blue squares. There is no way to cover 30 red squares and 32 blue squares with the 31 tiles, since these tiles can only cover 31 red squares and 31 blue squares, and thus, tiling this board is not possible.
There are 3 switches outside of a room, all in the 'off' setting. One of them controls a lightbulb inside the room, the other two do nothing.
You cannot see into the room, and once you open the door to the room, you cannot flip any of the switches any more.
Before going into the room, how would you flip the switches in order to be able to tell which switch controls the light bulb?
Flip the first switch and keep it flipped for five minutes. Then unflip it, and flip the second switch. Go into the room. If the lightbulb is off but warm, the first switch controls it. If the light is on, the second switch controls it. If the light is off and cool, the third switch controls it.
Once upon a time, in the West Lake village, a servant lived with his master. After service of about 30 years, his master became ill and was going to die.
One day, the master called his servant and asked him for a wish. It could be any wish but just one. The master gave him one day to think about it. The servant became very happy and went to his mother for discussion about the wish. His mother was blind and she asked her son for making a wish for her eye-sight to come back. Then the servant went to his wife. She became very excited and asked for a son as they were childless for many years. After that, the servant went to his father who wanted to be rich and so he asked his son to wish for a lot of money. The next day he went to his master and made one wish through which all the three (mother, father, wife) got what they wanted. You have to tell what the servant asked the master.
The servant said, "My mother wants to see her grandson swinging on a swing of gold."
Three ants are sitting at the three corners of an equilateral triangle. Each ant starts randomly picks a direction and starts to move along the edge of the triangle. What is the probability that none of the ants collide?
So let’s think this through. The ants can only avoid a collision if they all decide to move in the same direction (either clockwise or anti-clockwise). If the ants do not pick the same direction, there will definitely be a collision. Each ant has the option to either move clockwise or anti-clockwise. There is a one in two chance that an ant decides to pick a particular direction. Using simple probability calculations, we can determine the probability of no collision.
P(No collision) = P(All ants go in a clockwise direction) + P( All ants go in an anti-clockwise direction) = 0.5 * 0.5 * 0.5 + 0.5 * 0.5 * 0.5 = 0.25
A duke was hunting in the forest with his men-at-arms and servants when he came across a tree.
Upon it, archery targets were painted and smack in the middle of each was an arrow.
"Who is this incredibly fine archer?" cried the duke. "I must find him!"
After continuing through the forest for a few miles he came across a small boy carrying a bow and arrow.
Eventually the boy admitted that it was he who shot the arrows plumb in the center of all the targets.
"You didn't just walk up to the targets and hammer the arrows into the middle, did you?" asked the duke worriedly.
"No my lord. I shot them from a hundred paces. I swear it by all that I hold holy."
"That is truly astonishing," said the duke. "I hereby admit you into my service."
The boy thanked him profusely.
"But I must ask one favor in return," the duke continued.
"You must tell me how you came to be such an outstanding shot."
How'd he get to be such a good shot?
The boy shot the arrow, then painted the circle around it.
A swan sits at the center of a perfectly circular lake. At an edge of the lake stands a ravenous monster waiting to devour the swan. The monster can not enter the water, but it will run around the circumference of the lake to try to catch the swan as soon as it reaches the shore. The monster moves at 4 times the speed of the swan, and it will always move in the direction along the shore that brings it closer to the swan the quickest. Both the swan and the the monster can change directions in an instant.
The swan knows that if it can reach the lake's shore without the monster right on top of it, it can instantly escape into the surrounding forest.
How can the swan succesfully escape?
Assume the radius of the lake is R feet. So the circumference of the lake is (2*pi*R). If the swan swims R/4 feet, (or, put another way, 0.25R feet) straight away from the center of the lake, and then begins swimming in a circle around the center, then it will be able to swim around this circle in the exact same amount of time as the monster will be able to run around the lake's shore (since this inner circle's circumference is 2*pi*(R/4), which is exactly 4 times shorter than the shore's circumference).
From this point, the swan can move a millimeter inward toward the lake's center, and begin swimming around the center in a circle from this distance. It is now going around a very slightly smaller circle than it was a moment ago, and thus will be able to swim around this circle FASTER than the monster can run around the shore.
The swan can keep swimming around this way, pulling further away each second, until finally it is on the opposite side of its inner circle from where the monster is on the shore. At this point, the swan aims directly toward the closest shore and begins swimming that way. At this point, the swan has to swim [0.75R feet + 1 millimeter] to get to shore. Meanwhile, the monster will have to run R*pi feet (half the circumference of the lake) to get to where the swan is headed.
The monster runs four times as fast as the swan, but you can see that it has more than four times as far to run:
[0.75R feet + 1 millimeter] * 4 < R*pi
[This math could actually be incorrect if R were very very small, but in that case we could just say the swan swam inward even less than a millimeter, and make the math work out correctly.]
Because the swan has less than a fourth of the distance to travel as the monster, it will reach the shore before the monster reaches where it is and successfully escape.
Last week, the local Primary school was visited by the Government School Inspector who was there to check that teachers were performing well in their respective classes. He was very impressed with one particular teacher. The Inspector noticed that each time the class teacher asked a question, every child in the class put up their hands enthusiastically to answer it. More surprisingly, whilst the teacher chose a different child to answer the questions each time, the answers were always correct.
Why would this be?
The children were instructed to ALL raise their hands whenever a question was asked. It did not matter whether they knew the answer or not. If they did not know the answer, however, they would raise their LEFT hand. If they knew the answer, they would raise their RIGHT hand. The class teacher would choose a different child each time, but always the ones who had their RIGHT hand raised.
General Custer is surrounded by Indians and he's the only cowboy left.
He finds an old lamp in front of him and rubs it. Out pops a genie. The genie grants Custer one wish, with a catch. He says, "Whatever you wish for, each Indian will get two of the same thing." Custer ponders a while and thinks:"If I get a bow and arrow they get two. If I get a rifle they get two!" He then rubs the bottle again and out pops the genie. "Well," the genie asks "have you made up your mind?"
What did Custer ask for to help him get away?