Your friend shows you two jars, one with 100 red marbles in it, the other with 100 blue marbles in it.
He proposes a game. He'll put the two jars behind his back and tell you to pick one of them at random. You'll then close your eyes, he'll hand you the jar you picked, and you'll pick a random marble from that jar.
You win if the marble you pick is blue, and you lose otherwise.
To give you the best shot at winning, your friend gives you the two jars before the game starts and says you can move the marbles around however you'd like, as long as all 200 marbles are in the 2 jars (that is, you can't throw any marbles away).
How should you move the marbles around to give yourself the best chance of picking a blue marble?
Put one blue marble in one jar, and put the rest of the marbles in the other jar. This will give you just about a 75% chance of picking a blue marble.
Four people come to an old bridge in the middle of the night. The bridge is rickety and can only support 2 people at a time. The people have one flashlight, which needs to be held by any group crossing the bridge because of how dark it is.
Each person can cross the bridge at a different rate: one person takes 1 minute, one person takes 2 minutes, one takes 5 minutes, and the one person takes 10 minutes. If two people are crossing the bridge together, it will take both of them the time that it takes the slower person to cross.
Unfortunately, there are only 17 minutes worth of batteries left in the flashlight. How can the four travellers cross the bridge before time runs out?
The two keys here are:
You want the two slowest people to cross together to consolidate their slow crossing times.
You want to make sure the faster people are set up in order to bring the flashlight back quickly after the slow people cross.
So the order is:
1-minute and 2-minute cross (2 minute elapsed)
1-minute comes back (3 minutes elapsed)
5-minute and 10-minute cross (13 minutes elapsed)
2-minute comes back (15 minutes elapsed)
1-minute and 2-minute cross (17 minutes elapsed)
Justin Case and Auntie Bellum are fellow con artists who deliver coded messages to each other to communicate. Recently Auntie Bellum was put in jail for stealing a rare and expensive diamond. Only a few days after this, Justin Case sent her a friendly letter asking her how she was. On the inside of the envelope of the letter, he hid a code. Yesterday, Auntie Bellum escaped and left the envelope and the letter inside the jail cell. The police did some research and found the code on the inside of the envelope, but they haven't been able to crack it. Could you help the police find out what the message is?
This is the code:
The message was "loose bricks in left wall." The message was put backward with words related to time in between. This is how the message looks when separated:
ll watch awtfe clock Inisk sundial cirbe timer sool
If you take out watch, clock, sundial, and timer, this is what is left:
Look at this backwards and this is what you have:
loose bricks in left wall
Auntie Bellum took out the bricks and escaped in the night. Then, she put the bricks back where they were.
Brad starred through the dirty soot-smeared window on the 22nd floor of the office tower. Overcome with depression he slid the window open and jumped through it. It was a sheer drop outside the building to the ground. Miraculously after he landed he was completely unhurt. Since there was nothing to cushion his fall or slow his descent, how could he have survived the fall?
Brad was so sick and tired of window washing, he opened the window and jumped inside.