Three people check into a hotel room. The bill is $30 so they each pay $10. After they go to the room, the hotel's cashier realizes that the bill should have only been $25. So he gives $5 to the bellhop and tells him to return the money to the guests. The bellhop notices that $5 can't be split evenly between the three guests, so he keeps $2 for himself and then gives the other $3 to the guests.
Now the guests, with their dollars back, have each paid $9 for a total of $27. And the bellhop has pocketed $2. So there is $27 + $2 = $29 accounted for. But the guests originally paid $30. What happened to the other dollar?
This riddle is just an example of misdirection. It is actually nonsensical to add $27 + $2, because the $27 that has been paid includes the $2 the bellhop made.
The correct math is to say that the guests paid $27, and the bellhop took $2, which, if given back to the guests, would bring them to their correct payment of $27 - $2 = $25.
Three. It seems that it could almost be either, but if you follow the mathematical orders of operation, division is performed before addition. So... half of two is one. Then add two, and the answer is three.
You are standing in a pitch-dark room. A friend walks up and hands you a normal deck of 52 cards. He tells you that 13 of the 52 cards are face-up, the rest are face-down. These face-up cards are distributed randomly throughout the deck.
Your task is to split up the deck into two piles, using all the cards, such that each pile has the same number of face-up cards. The room is pitch-dark, so you can't see the deck as you do this.
How can you accomplish this seemingly impossible task?
Take the first 13 cards off the top of the deck and flip them over. This is the first pile. The second pile is just the remaining 39 cards as they started.
This works because if there are N face-up cards in within the first 13 cards, then there will be (13 - N) face up cards in the remaining 39 cards. When you flip those first 13 cards, N of which are face-up, there will now be N cards face-down, and therefore (13 - N) cards face-up, which, as stated, is the same number of face-up cards in the second pile.
A man has two ropes of varying thickness (Those two ropes are not identical, they aren’t the same density nor the same length nor the same width). Each rope burns in 60 minutes. He actually wants to measure 45 mins. How can he measure 45 mins using only these two ropes.
He can’t cut the one rope in half because the ropes are non-homogeneous and he can’t be sure how long it will burn.
He will burn one of the rope at both the ends and the second rope at one end. After half an hour, the first one burns completely and at this point of time, he will burn the other end of the second rope so now it will take 15 mins more to completely burn. so total time is 30+15 i.e. 45mins.
There are n coins in a line. (Assume n is even). Two players take turns to take a coin from one of the ends of the line until there are no more coins left. The player with the larger amount of money wins.
Would you rather go first or second? Does it matter?
Assume that you go first, describe an algorithm to compute the maximum amount of money you can win.
Note that the strategy to pick maximum of two corners may not work. In the following example, first player looses the game when he/she uses strategy to pick maximum of two corners.
Example 18 20 15 30 10 14
First Player picks 18, now row of coins is
20 15 30 10 14
Second player picks 20, now row of coins is
15 30 10 14
First Player picks 15, now row of coins is
30 10 14
Second player picks 30, now row of coins is
First Player picks 14, now row of coins is
Second player picks 10, game over.
The total value collected by second player is more (20 + 30 + 10) compared to first player (18 + 15 + 14). So the second player wins.
Going first will guarantee that you will not lose. By following the strategy below, you will always win the game (or get a possible tie).
(1) Count the sum of all coins that are odd-numbered. (Call this X)
(2) Count the sum of all coins that are even-numbered. (Call this Y)
(3) If X > Y, take the left-most coin first. Choose all odd-numbered coins in subsequent moves.
(4) If X < Y, take the right-most coin first. Choose all even-numbered coins in subsequent moves.
(5) If X == Y, you will guarantee to get a tie if you stick with taking only even-numbered/odd-numbered coins.
You might be wondering how you can always choose odd-numbered/even-numbered coins. Let me illustrate this using an example where you have 6 coins:
18 20 15 30 10 14
Sum of odd coins = 18 + 15 + 10 = 43
Sum of even coins = 20 + 30 + 14 = 64.
Since the sum of even coins is more, the first player decides to collect all even coins. He first picks 14, now the other player can only pick a coin (10 or 18). Whichever is picked the other player, the first player again gets an opportunity to pick an even coin and block all even coins.
You are standing in a house in the middle of the countryside. There is a small hole in one of the interior walls of the house, through which 100 identical wires are protruding.
From this hole, the wires run underground all the way to a small shed exactly 1 mile away from the house, and are protruding from one of the shed's walls so that they are accessible from inside the shed.
The ends of the wires coming out of the house wall each have a small tag on them, labeled with each number from 1 to 100 (so one of the wires is labeled "1", one is labeled "2", and so on, all the way through "100"). Your task is to label the ends of the wires protruding from the shed wall with the same number as the other end of the wire from the house (so, for example, the wire with its end labeled "47" in the house should have its other end in the shed labeled "47" as well).
To help you label the ends of the wires in the shed, there are an unlimited supply of batteries in the house, and a single lightbulb in the shed. The way it works is that in the house, you can take any two wires and attach them to a single battery. If you then go to the shed and touch those two wires to the lightbulb, it will light up. The lightbulb will only light up if you touch it to two wires that are attached to the same battery. You can use as many of the batteries as you want, but you cannot attach any given wire to more than one battery at a time. Also, you cannot attach more than two wires to a given battery at one time. (Basically, each battery you use will have exactly two wires attached to it). Note that you don't have to attach all of the wires to batteries if you don't want to.
Your goal, starting in the house, is to travel as little distance as possible in order to label all of the wires in the shed.
You tell a few friends about the task at hand.
"That will require you to travel 15 miles!" of of them exclaims.
"Pish posh," yells another. "You'll only have to travel 5 miles!"
"That's nonsense," a third replies. "You can do it in 3 miles!"
Which of your friends is correct? And what strategy would you use to travel that number of miles to label all of the wires in the shed?
Believe it or not, you can do it travelling only 3 miles!
The answer is rather elegant. Starting from the house, don't attach wires 1 and 2 to any batteries, but for the remaining wires, attach them in consecutive pairs to batteries (so attach wires 3 and 4 to the same battery, attach wires 5 and 6 to the same battery, and so on all the way through wires 99 and 100).
Now travel 1 mile to the shed, and using the lightbulb, find all pairs of wires that light it up. Put a rubberband around each pair or wires that light up the lightbulb. The two wires that don't light up any lightbulbs are wires 1 and 2 (though you don't know yet which one of them is wire 1 and which is wire 2). Put a rubberband around this pair of wires as well, but mark it so you remember that they are wires 1 and 2.
Now go 1 mile back to the house, and attach odd-numbered wires to batteries in the following pairs: (1 and 3), (5 and 7), (9 and 11), and so on, all the way through (97 and 99).
Similarly, attach even-numbered wires to batteries in the following pairs: (4 and 6), (8 and 10), (12 and 14), and so on, all the way through (96 and 98).
Note that in this round, we didn't attach wire 2 or wire 100 to any batteries.
Finally, travel 1 mile back to the shed. You're now in a position to label all of the wires here.
First, remember we know the pair of wires that are, collectively, wires 1 and 2. So test wires 1 and 2 with all the other wires to see what pair lights up the lightbulb. The wire from wires 1 and 2 that doesn't light up the bulb is wire 2 (which, remember, we didn't connect to a battery), and the other is wire 1, so we can label these as such. Furthermore, the wire that, with wire 1, lights up a lightbulb, is wire 3 (remember how we connected the wires this round).
Now, the other wire in the rubber band with wire 3 is wire 4 (we know this from the first round), and the wire that, with wire 4, lights up the lightbulb, is wire 6 (again, because of how we connected the wires to batteries this round). We can continue labeling batteries this way (next we'll label wire 7, which is rubber-banded to wire 6, and then we'll label wire 9, which lights up the lightbulb with wire 7, and so on). At the end, we'll label wire 97, and then wire 99 (which lights up the lightbulb with wire 97), and finally wire 100 (which isn't connected to a battery this round, but is rubber-banded to wire 99).
And we're done, having travelled only 3 miles!