There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?

Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.

Three. It seems that it could almost be either, but if you follow the mathematical orders of operation, division is performed before addition. So... half of two is one. Then add two, and the answer is three.

There are n coins in a line. (Assume n is even). Two players take turns to take a coin from one of the ends of the line until there are no more coins left. The player with the larger amount of money wins.
Would you rather go first or second? Does it matter?
Assume that you go first, describe an algorithm to compute the maximum amount of money you can win.
Note that the strategy to pick maximum of two corners may not work. In the following example, first player looses the game when he/she uses strategy to pick maximum of two corners.
Example 18 20 15 30 10 14
First Player picks 18, now row of coins is
20 15 30 10 14
Second player picks 20, now row of coins is
15 30 10 14
First Player picks 15, now row of coins is
30 10 14
Second player picks 30, now row of coins is
10 14
First Player picks 14, now row of coins is
10
Second player picks 10, game over.
The total value collected by second player is more (20 + 30 + 10) compared to first player (18 + 15 + 14). So the second player wins.

Going first will guarantee that you will not lose. By following the strategy below, you will always win the game (or get a possible tie).
(1) Count the sum of all coins that are odd-numbered. (Call this X)
(2) Count the sum of all coins that are even-numbered. (Call this Y)
(3) If X > Y, take the left-most coin first. Choose all odd-numbered coins in subsequent moves.
(4) If X < Y, take the right-most coin first. Choose all even-numbered coins in subsequent moves.
(5) If X == Y, you will guarantee to get a tie if you stick with taking only even-numbered/odd-numbered coins.
You might be wondering how you can always choose odd-numbered/even-numbered coins. Let me illustrate this using an example where you have 6 coins:
Example
18 20 15 30 10 14
Sum of odd coins = 18 + 15 + 10 = 43
Sum of even coins = 20 + 30 + 14 = 64.
Since the sum of even coins is more, the first player decides to collect all even coins. He first picks 14, now the other player can only pick a coin (10 or 18). Whichever is picked the other player, the first player again gets an opportunity to pick an even coin and block all even coins.

Farmer Brown came to town with some watermelons. He sold half of them plus half a melon and found that he had one whole melon left. How many melons did he take to town?