You are standing in a pitch-dark room. A friend walks up and hands you a normal deck of 52 cards. He tells you that 13 of the 52 cards are face-up, the rest are face-down. These face-up cards are distributed randomly throughout the deck.
Your task is to split up the deck into two piles, using all the cards, such that each pile has the same number of face-up cards. The room is pitch-dark, so you can't see the deck as you do this.
How can you accomplish this seemingly impossible task?

Take the first 13 cards off the top of the deck and flip them over. This is the first pile. The second pile is just the remaining 39 cards as they started.
This works because if there are N face-up cards in within the first 13 cards, then there will be (13 - N) face up cards in the remaining 39 cards. When you flip those first 13 cards, N of which are face-up, there will now be N cards face-down, and therefore (13 - N) cards face-up, which, as stated, is the same number of face-up cards in the second pile.

You are standing in a house in the middle of the countryside. There is a small hole in one of the interior walls of the house, through which 100 identical wires are protruding.
From this hole, the wires run underground all the way to a small shed exactly 1 mile away from the house, and are protruding from one of the shed's walls so that they are accessible from inside the shed.
The ends of the wires coming out of the house wall each have a small tag on them, labeled with each number from 1 to 100 (so one of the wires is labeled "1", one is labeled "2", and so on, all the way through "100"). Your task is to label the ends of the wires protruding from the shed wall with the same number as the other end of the wire from the house (so, for example, the wire with its end labeled "47" in the house should have its other end in the shed labeled "47" as well).
To help you label the ends of the wires in the shed, there are an unlimited supply of batteries in the house, and a single lightbulb in the shed. The way it works is that in the house, you can take any two wires and attach them to a single battery. If you then go to the shed and touch those two wires to the lightbulb, it will light up. The lightbulb will only light up if you touch it to two wires that are attached to the same battery. You can use as many of the batteries as you want, but you cannot attach any given wire to more than one battery at a time. Also, you cannot attach more than two wires to a given battery at one time. (Basically, each battery you use will have exactly two wires attached to it). Note that you don't have to attach all of the wires to batteries if you don't want to.
Your goal, starting in the house, is to travel as little distance as possible in order to label all of the wires in the shed.
You tell a few friends about the task at hand.
"That will require you to travel 15 miles!" of of them exclaims.
"Pish posh," yells another. "You'll only have to travel 5 miles!"
"That's nonsense," a third replies. "You can do it in 3 miles!"
Which of your friends is correct? And what strategy would you use to travel that number of miles to label all of the wires in the shed?

Believe it or not, you can do it travelling only 3 miles!
The answer is rather elegant. Starting from the house, don't attach wires 1 and 2 to any batteries, but for the remaining wires, attach them in consecutive pairs to batteries (so attach wires 3 and 4 to the same battery, attach wires 5 and 6 to the same battery, and so on all the way through wires 99 and 100).
Now travel 1 mile to the shed, and using the lightbulb, find all pairs of wires that light it up. Put a rubberband around each pair or wires that light up the lightbulb. The two wires that don't light up any lightbulbs are wires 1 and 2 (though you don't know yet which one of them is wire 1 and which is wire 2). Put a rubberband around this pair of wires as well, but mark it so you remember that they are wires 1 and 2.
Now go 1 mile back to the house, and attach odd-numbered wires to batteries in the following pairs: (1 and 3), (5 and 7), (9 and 11), and so on, all the way through (97 and 99).
Similarly, attach even-numbered wires to batteries in the following pairs: (4 and 6), (8 and 10), (12 and 14), and so on, all the way through (96 and 98).
Note that in this round, we didn't attach wire 2 or wire 100 to any batteries.
Finally, travel 1 mile back to the shed. You're now in a position to label all of the wires here.
First, remember we know the pair of wires that are, collectively, wires 1 and 2. So test wires 1 and 2 with all the other wires to see what pair lights up the lightbulb. The wire from wires 1 and 2 that doesn't light up the bulb is wire 2 (which, remember, we didn't connect to a battery), and the other is wire 1, so we can label these as such. Furthermore, the wire that, with wire 1, lights up a lightbulb, is wire 3 (remember how we connected the wires this round).
Now, the other wire in the rubber band with wire 3 is wire 4 (we know this from the first round), and the wire that, with wire 4, lights up the lightbulb, is wire 6 (again, because of how we connected the wires to batteries this round). We can continue labeling batteries this way (next we'll label wire 7, which is rubber-banded to wire 6, and then we'll label wire 9, which lights up the lightbulb with wire 7, and so on). At the end, we'll label wire 97, and then wire 99 (which lights up the lightbulb with wire 97), and finally wire 100 (which isn't connected to a battery this round, but is rubber-banded to wire 99).
And we're done, having travelled only 3 miles!

You have a basket of infinite size (meaning it can hold an infinite number of objects). You also have an infinite number of balls, each with a different number on it, starting at 1 and going up (1, 2, 3, etc...).
A genie suddenly appears and proposes a game that will take exactly one minute. The game is as follows: The genie will start timing 1 minute on his stopwatch. Where there is 1/2 a minute remaining in the game, he'll put balls 1, 2, and 3 into the basket. At the exact same moment, you will grab a ball out of the basket (which could be one of the balls he just put in, or any ball that is already in the basket) and throw it away.
Then when 3/4 of the minute has passed, he'll put in balls 4, 5, and 6, and again, you'll take a ball out and throw it away.
Similarly, at 7/8 of a minute, he'll put in balls 7, 8, and 9, and you'll take out and throw away one ball.
Similarly, at 15/16 of a minute, he'll put in balls 10, 11, and 12, and you'll take out and throw away one ball.
And so on....After the minute is up, the genie will have put in an infinite number of balls, and you'll have thrown away an infinite number of balls.
Assume that you pull out a ball at the exact same time the genie puts in 3 balls, and that the amount of time this takes is infinitesimally small.
You are allowed to choose each ball that you pull out as the game progresses (for example, you could choose to always pull out the ball that is divisible by 3, which would be 3, then 6, then 9, and so on...).
You play the game, and after the minute is up, you note that there are an infinite number of balls in the basket.
The next day you tell your friend about the game you played with the genie. "That's weird," your friend says. "I played the exact same game with the genie yesterday, except that at the end of my game there were 0 balls left in the basket."
How is it possible that you could end up with these two different results?

Your strategy for choosing which ball to throw away could have been one of many. One such strategy that would leave an infinite number of balls in the basket at the end of the game is to always choose the ball that is divisible by 3 (so 3, then 6, then 9, and so on...). Thus, at the end of the game, any ball of the format 3n+1 (i.e. 1, 4, 7, etc...), or of the format 3n+2 (i.e. 2, 5, 8, etc...) would still be in the basket. Since there will be an infinite number of such balls that the genie has put in, there will be an infinite number of balls in the basket.
Your friend could have had a number of strategies for leaving 0 balls in the basket. Any strategy that guarantees that every ball n will be removed after an infinite number of removals will result in 0 balls in the basket.
One such strategy is to always choose the lowest-numbered ball in the basket. So first 1, then 2, then 3, and so on. This will result in an empty basket at the game's end. To see this, assume that there is some ball in the basket at the end of the game. This ball must have some number n. But we know this ball was thrown out after the n-th round of throwing balls away, so it couldn't be in there. This contradiction shows that there couldn't be any balls left in the basket at the end of the game.
An interesting aside is that your friend could have also used the strategy of choosing a ball at random to throw away, and this would have resulted in an empty basket at the end of the game. This is because after an infinite number of balls being thrown away, the probability of any given ball being thrown away reaches 100% when they are chosen at random.

You have been given the task of transporting 3,000 apples 1,000 miles from Appleland to Bananaville. Your truck can carry 1,000 apples at a time. Every time you travel a mile towards Bananaville you must pay a tax of 1 apple but you pay nothing when going in the other direction (towards Appleland). What is highest number of apples you can get to Bananaville?

833 apples.
Step one: First you want to make 3 trips of 1,000 apples 333 miles. You will be left with 2,001 apples and 667 miles to go.
Step two: Next you want to take 2 trips of 1,000 apples 500 miles. You will be left with 1,000 apples and 167 miles to go (you have to leave an apple behind).
Step three: Finally, you travel the last 167 miles with one load of 1,000 apples and are left with 833 apples in Bananaville.

There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?

Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.

Note: This riddle must be done IN YOUR HEAD ONLY and NOT using paper and a pen.
Take 1000 and add 40 to it.
Now add another 1000.
Now add 30.
Another 1000.
Now add 20.
Now add another 1000.
Now add 10.
What is the total?

The answer is 4100, check it out on a calculator. Did you think it was 5000? Most people add the 100 as 1000 by mistake.

Two trains are traveling toward each other on the same track, each at 60 miles per hour. When they are exactly 120 miles apart, a fly takes off from the front of one of the trains, flying toward the other train at a constant rate of 100 miles per hour. When the fly reaches the other train, it instantly changes directions and starts flying toward the other train, still at 100 miles per hour. It keeps doing this back and forth until the trains finally collide.
If you add up all the distances back and forth that the fly has travelled, how much total distance has the fly travelled when the trains finally collide?

The fly has travelled exactly 100 miles. We can figure this out using some simple math. Becuase the trains are 120 miles apart when the fly takes off, and are travelling at 60 mph each, they will collide in exactly 1 hour. This gives the fly exactly 1 hour of flying time, going at a speed of 100 miles per hour. Thus, the fly will travel 100 miles in this hour.

There are 100 ants on a board that is 1 meter long, each facing either left or right and walking at a pace of 1 meter per minute.
The board is so narrow that the ants cannot pass each other; when two ants walk into each other, they each instantly turn around and continue walking in the opposite direction. When an ant reaches the end of the board, it falls off the edge.
From the moment the ants start walking, what is the longest amount of time that could pass before all the ants have fallen off the plank? You can assume that each ant has infinitely small length.

The longest amount of time that could pass would be 1 minute.
If you were looking at the board from the side and could only see the silhouettes of the board and the ants, then when two ants walked into each other and turned around, it would look to you as if the ants had walked right by each other.
In fact, the effect of two ants walking into each other and then turning around is essentially the same as two ants walking past one another: we just have two ants at that point walking in opposite directions.
So we can treat the board as if the ants are walking past each other. In this case, the longest any ant can be on the board is 1 minute (since the board is 1 meter long and the ants walk at 1 meter per minute). Thus, after 1 minute, all the ants will be off the board.

The owner of a banana plantation has a camel. He wants to transport his 3000 bananas to the market, which is located after the desert. The distance between his banana plantation and the market is about 1000 kilometer. So he decided to take his camel to carry the bananas. The camel can carry at the maximum of 1000 bananas at a time, and it eats one banana for every kilometer it travels.
What is the most bananas you can bring over to your destination?

First of all, the brute-force approach does not work. If the Camel starts by picking up the 1000 bananas and try to reach point B, then he will eat up all the 1000 bananas on the way and there will be no bananas left for him to return to point A.
So we have to take an approach that the Camel drops the bananas in between and then returns to point A to pick up bananas again.
Since there are 3000 bananas and the Camel can only carry 1000 bananas, he will have to make 3 trips to carry them all to any point in between.
When bananas are reduced to 2000 then the Camel can shift them to another point in 2 trips and when the number of bananas left are <= 1000, then he should not return and only move forward.
In the first part, P1, to shift the bananas by 1Km, the Camel will have to
Move forward with 1000 bananas – Will eat up 1 banana in the way forward
Leave 998 banana after 1 km and return with 1 banana – will eat up 1 banana in the way back
Pick up the next 1000 bananas and move forward – Will eat up 1 banana in the way forward
Leave 998 banana after 1 km and return with 1 banana – will eat up 1 banana in the way back
Will carry the last 1000 bananas from point a and move forward – will eat up 1 banana
Note: After point 5 the Camel does not need to return to point A again.
So to shift 3000 bananas by 1km, the Camel will eat up 5 bananas.
After moving to 200 km the Camel would have eaten up 1000 bananas and is now left with 2000 bananas.
Now in the Part P2, the Camel needs to do the following to shift the Bananas by 1km.
Move forward with 1000 bananas – Will eat up 1 banana in the way forward
Leave 998 banana after 1 km and return with 1 banana – will eat up this 1 banana in the way back
Pick up the next 1000 bananas and move forward – Will eat up 1 banana in the way forward
Note: After point 3 the Camel does not need to return to the starting point of P2.
So to shift 2000 bananas by 1km, the Camel will eat up 3 bananas.
After moving to 333 km the camel would have eaten up 1000 bananas and is now left with the last 1000 bananas.
The Camel will actually be able to cover 333.33 km, I have ignored the decimal part because it will not make a difference in this example.
Hence the length of part P2 is 333 Km.
Now, for the last part, P3, the Camel only has to move forward. He has already covered 533 (200+333) out of 1000 km in Parts P1 & P2. Now he has to cover only 467 km and he has 1000 bananas.
He will eat up 467 bananas on the way forward, and at point B the Camel will be left with only 533 Bananas.

At a dinner party, many of the guests exchange greetings by shaking hands with each other while they wait for the host to finish cooking.
After all this handshaking, the host, who didn't take part in or see any of the handshaking, gets everybody's attention and says: "I know for a fact that at least two people at this party shook the same number of other people's hands."
How could the host know this? Note that nobody shakes his or her own hand.

Assume there are N people at the party.
Note that the least number of people that someone could shake hands with is 0, and the most someone could shake hands with is N-1 (which would mean that they shook hands with every other person).
Now, if everyone at the party really were to have shaken hands with a different number of people, then that means somone must have shaken hands with 0 people, someone must have shaken hands with 1 person, and so on, all the way up to someone who must have shaken hands with N-1 people. This is the only possible scenario, since there are N people at the party and N different numbers of possible people to shake hands with (all the numbers between 0 and N-1 inclusive).
But this situation isn't possible, because there can't be both a person who shook hands with 0 people (call him Person 0) and a person who shook hands with N-1 people (call him Person N-1). This is because Person 0 shook hands with nobody (and thus didn't shake hands with Person N-1), but Person N-1 shook hands with everybody (and thus did shake hands with Person 0). This is clearly a contradiction, and thus two of the people at the party must have shaken hands with the same number of people.
Pretend there were only 2 guests at the party. Then try 3, and 4, and so on. This should help you think about the problem.
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