## Lucky number

Think of a number. Double it. Add ten. Half it. Take away the number you started with. What is your number?

Your number is 5.

Think of a number. Double it. Add ten. Half it. Take away the number you started with. What is your number?

Your number is 5.

Can you write number 45 using only the number 4?

44+44/44

How can you take 2 from 5 and leave 4?

F I V E. Remove the 2 letters F and E from five and you have IV.

Three people check into a hotel room. The bill is $30 so they each pay $10. After they go to the room, the hotel's cashier realizes that the bill should have only been $25. So he gives $5 to the bellhop and tells him to return the money to the guests. The bellhop notices that $5 can't be split evenly between the three guests, so he keeps $2 for himself and then gives the other $3 to the guests.
Now the guests, with their dollars back, have each paid $9 for a total of $27. And the bellhop has pocketed $2. So there is $27 + $2 = $29 accounted for. But the guests originally paid $30. What happened to the other dollar?

This riddle is just an example of misdirection. It is actually nonsensical to add $27 + $2, because the $27 that has been paid includes the $2 the bellhop made.
The correct math is to say that the guests paid $27, and the bellhop took $2, which, if given back to the guests, would bring them to their correct payment of $27 - $2 = $25.

A swan sits at the center of a perfectly circular lake. At an edge of the lake stands a ravenous monster waiting to devour the swan. The monster can not enter the water, but it will run around the circumference of the lake to try to catch the swan as soon as it reaches the shore. The monster moves at 4 times the speed of the swan, and it will always move in the direction along the shore that brings it closer to the swan the quickest. Both the swan and the the monster can change directions in an instant.
The swan knows that if it can reach the lake's shore without the monster right on top of it, it can instantly escape into the surrounding forest.
How can the swan succesfully escape?

Assume the radius of the lake is R feet. So the circumference of the lake is (2*pi*R). If the swan swims R/4 feet, (or, put another way, 0.25R feet) straight away from the center of the lake, and then begins swimming in a circle around the center, then it will be able to swim around this circle in the exact same amount of time as the monster will be able to run around the lake's shore (since this inner circle's circumference is 2*pi*(R/4), which is exactly 4 times shorter than the shore's circumference).
From this point, the swan can move a millimeter inward toward the lake's center, and begin swimming around the center in a circle from this distance. It is now going around a very slightly smaller circle than it was a moment ago, and thus will be able to swim around this circle FASTER than the monster can run around the shore.
The swan can keep swimming around this way, pulling further away each second, until finally it is on the opposite side of its inner circle from where the monster is on the shore. At this point, the swan aims directly toward the closest shore and begins swimming that way. At this point, the swan has to swim [0.75R feet + 1 millimeter] to get to shore. Meanwhile, the monster will have to run R*pi feet (half the circumference of the lake) to get to where the swan is headed.
The monster runs four times as fast as the swan, but you can see that it has more than four times as far to run:
[0.75R feet + 1 millimeter] * 4 < R*pi
[This math could actually be incorrect if R were very very small, but in that case we could just say the swan swam inward even less than a millimeter, and make the math work out correctly.]
Because the swan has less than a fourth of the distance to travel as the monster, it will reach the shore before the monster reaches where it is and successfully escape.

On the first day they cover one quarter of the total distance.
The next day they cover one quarter of what is left.
The following day they cover two fifths of the remainder and on the fourth day half of the remaining distance.
The group now have 14 miles left, how many miles have they walked?

68.962962 miles

Can you make 10 plus 4 = 2?

Yes. 10 o'clock + 4 hours = 2 o'clock.

There are n coins in a line. (Assume n is even). Two players take turns to take a coin from one of the ends of the line until there are no more coins left. The player with the larger amount of money wins.
Would you rather go first or second? Does it matter?
Assume that you go first, describe an algorithm to compute the maximum amount of money you can win.
Note that the strategy to pick maximum of two corners may not work. In the following example, first player looses the game when he/she uses strategy to pick maximum of two corners.
Example 18 20 15 30 10 14
First Player picks 18, now row of coins is
20 15 30 10 14
Second player picks 20, now row of coins is
15 30 10 14
First Player picks 15, now row of coins is
30 10 14
Second player picks 30, now row of coins is
10 14
First Player picks 14, now row of coins is
10
Second player picks 10, game over.
The total value collected by second player is more (20 + 30 + 10) compared to first player (18 + 15 + 14). So the second player wins.

Going first will guarantee that you will not lose. By following the strategy below, you will always win the game (or get a possible tie).
(1) Count the sum of all coins that are odd-numbered. (Call this X)
(2) Count the sum of all coins that are even-numbered. (Call this Y)
(3) If X > Y, take the left-most coin first. Choose all odd-numbered coins in subsequent moves.
(4) If X < Y, take the right-most coin first. Choose all even-numbered coins in subsequent moves.
(5) If X == Y, you will guarantee to get a tie if you stick with taking only even-numbered/odd-numbered coins.
You might be wondering how you can always choose odd-numbered/even-numbered coins. Let me illustrate this using an example where you have 6 coins:
Example
18 20 15 30 10 14
Sum of odd coins = 18 + 15 + 10 = 43
Sum of even coins = 20 + 30 + 14 = 64.
Since the sum of even coins is more, the first player decides to collect all even coins. He first picks 14, now the other player can only pick a coin (10 or 18). Whichever is picked the other player, the first player again gets an opportunity to pick an even coin and block all even coins.

You have a sock drawer.
It has 4 black socks, 8 brown socks, 2 white socks and 8 tan socks.
You need to pull out a matching pair of socks in the dark.
There is no light and you couldn't see the socks.
How many socks you should pull out in the dark to get one matching pair of socks?

Five. You have only four different colors of socks. If you pick 5, you can surely get one pair of matching socks.

Every day, Jack arrives at the train station from work at 5 pm. His wife leaves home in her car to meet him there at exactly 5 pm, and drives him home. One day, Jack gets to the station an hour early, and starts walking home, until his wife meets him on the road. They get home 30 minutes earlier than usual. How long was he walking? Distances are unspecified. Speeds are unspecified, but constant. Give a number which represents the answer in minutes.

The best way to think about this problem is to consider it from the perspective of the wife. Her round trip was decreased by 30 minutes, which means each leg of her trip was decreased by 15 minutes. Jack must have been walking for 45 minutes.