Fernando + Alonso + McLaren = 6
Fernando x Alonso = 2
Alonso x McLaren = 6
McLaren x Fernando = ?
3 or 0.75
Rewriting the last 2 equations in terms of Alonso,
Fernando = 2/Alonso
McLaren = 6/Alonso
Replacing above values in equation "Fernando + Alonso + McLaren = 6"
2/Alonso + Alonso + 6/Alonso =6
(2 + Alonso^2 + 6)/Alonso = 6
8 + Alonso^2 = 6Alonso
Alonso^2 - 6Alonso + 8 = 0
(Alonso - 4) (Alonso - 2) = 0
Alonso = 4 or 2
Let's take value of Alonso as 2
Fernando = 2/2 = 1
McLaren = 6/2 = 3
McLaren x Fernando = 3 x 1 = 3
Let's take value of Alonso as 4
Fernando = 2/4 = 0.5
McLaren = 6/4 = 1.5
McLaren x Fernando = 1.5 x 0.5 = 0.75
Three ants are sitting at the three corners of an equilateral triangle. Each ant starts randomly picks a direction and starts to move along the edge of the triangle. What is the probability that none of the ants collide?
So let’s think this through. The ants can only avoid a collision if they all decide to move in the same direction (either clockwise or anti-clockwise). If the ants do not pick the same direction, there will definitely be a collision. Each ant has the option to either move clockwise or anti-clockwise. There is a one in two chance that an ant decides to pick a particular direction. Using simple probability calculations, we can determine the probability of no collision.
P(No collision) = P(All ants go in a clockwise direction) + P( All ants go in an anti-clockwise direction) = 0.5 * 0.5 * 0.5 + 0.5 * 0.5 * 0.5 = 0.25
There are 1 million closed school lockers in a row, labeled 1 through 1,000,000.
You first go through and flip every locker open.
Then you go through and flip every other locker (locker 2, 4, 6, etc...). When you're done, all the even-numbered lockers are closed.
You then go through and flip every third locker (3, 6, 9, etc...). "Flipping" mean you open it if it's closed, and close it if it's open. For example, as you go through this time, you close locker 3 (because it was still open after the previous run through), but you open locker 6, since you had closed it in the previous run through.
Then you go through and flip every fourth locker (4, 8, 12, etc...), then every fifth locker (5, 10, 15, etc...), then every sixth locker (6, 12, 18, etc...) and so on. At the end, you're going through and flipping every 999,998th locker (which is just locker 999,998), then every 999,999th locker (which is just locker 999,999), and finally, every 1,000,000th locker (which is just locker 1,000,000).
At the end of this, is locker 1,000,000 open or closed?
Locker 1,000,000 will be open.
If you think about it, the number of times that each locker is flipped is equal to the number of factors it has. For example, locker 12 has factors 1, 2, 3, 4, 6, and 12, and will thus be flipped 6 times (it will end be flipped when you flip every one, every 2nd, every 3rd, every 4th, every 6th, and every 12th locker). It will end up closed, since flipping an even number of times will return it to its starting position. You can see that if a locker number has an even number of factors, it will end up closed. If it has an odd number of factors, it will end up open.
As it turns out, the only types of numbers that have an odd number of factors are squares. This is because factors come in pairs, and for squares, one of those pairs is the square root, which is duplicated and thus doesn't count twice as a factor. For example, 12's factors are 1 x 12, 2 x 6, and 3 x 4 (6 total factors). On the other hand, 16's factors are 1 x 16, 2 x 8, and 4 x 4 (5 total factors).
So lockers 1, 4, 9, 16, 25, etc... will all be open. Since 1,000,000 is a square number (1000 x 1000), it will be open as well.
You have a basket of infinite size (meaning it can hold an infinite number of objects). You also have an infinite number of balls, each with a different number on it, starting at 1 and going up (1, 2, 3, etc...).
A genie suddenly appears and proposes a game that will take exactly one minute. The game is as follows: The genie will start timing 1 minute on his stopwatch. Where there is 1/2 a minute remaining in the game, he'll put balls 1, 2, and 3 into the basket. At the exact same moment, you will grab a ball out of the basket (which could be one of the balls he just put in, or any ball that is already in the basket) and throw it away.
Then when 3/4 of the minute has passed, he'll put in balls 4, 5, and 6, and again, you'll take a ball out and throw it away.
Similarly, at 7/8 of a minute, he'll put in balls 7, 8, and 9, and you'll take out and throw away one ball.
Similarly, at 15/16 of a minute, he'll put in balls 10, 11, and 12, and you'll take out and throw away one ball.
And so on....After the minute is up, the genie will have put in an infinite number of balls, and you'll have thrown away an infinite number of balls.
Assume that you pull out a ball at the exact same time the genie puts in 3 balls, and that the amount of time this takes is infinitesimally small.
You are allowed to choose each ball that you pull out as the game progresses (for example, you could choose to always pull out the ball that is divisible by 3, which would be 3, then 6, then 9, and so on...).
You play the game, and after the minute is up, you note that there are an infinite number of balls in the basket.
The next day you tell your friend about the game you played with the genie. "That's weird," your friend says. "I played the exact same game with the genie yesterday, except that at the end of my game there were 0 balls left in the basket."
How is it possible that you could end up with these two different results?
Your strategy for choosing which ball to throw away could have been one of many. One such strategy that would leave an infinite number of balls in the basket at the end of the game is to always choose the ball that is divisible by 3 (so 3, then 6, then 9, and so on...). Thus, at the end of the game, any ball of the format 3n+1 (i.e. 1, 4, 7, etc...), or of the format 3n+2 (i.e. 2, 5, 8, etc...) would still be in the basket. Since there will be an infinite number of such balls that the genie has put in, there will be an infinite number of balls in the basket.
Your friend could have had a number of strategies for leaving 0 balls in the basket. Any strategy that guarantees that every ball n will be removed after an infinite number of removals will result in 0 balls in the basket.
One such strategy is to always choose the lowest-numbered ball in the basket. So first 1, then 2, then 3, and so on. This will result in an empty basket at the game's end. To see this, assume that there is some ball in the basket at the end of the game. This ball must have some number n. But we know this ball was thrown out after the n-th round of throwing balls away, so it couldn't be in there. This contradiction shows that there couldn't be any balls left in the basket at the end of the game.
An interesting aside is that your friend could have also used the strategy of choosing a ball at random to throw away, and this would have resulted in an empty basket at the end of the game. This is because after an infinite number of balls being thrown away, the probability of any given ball being thrown away reaches 100% when they are chosen at random.
Two trains are traveling toward each other on the same track, each at 60 miles per hour. When they are exactly 120 miles apart, a fly takes off from the front of one of the trains, flying toward the other train at a constant rate of 100 miles per hour. When the fly reaches the other train, it instantly changes directions and starts flying toward the other train, still at 100 miles per hour. It keeps doing this back and forth until the trains finally collide.
If you add up all the distances back and forth that the fly has travelled, how much total distance has the fly travelled when the trains finally collide?
The fly has travelled exactly 100 miles. We can figure this out using some simple math. Becuase the trains are 120 miles apart when the fly takes off, and are travelling at 60 mph each, they will collide in exactly 1 hour. This gives the fly exactly 1 hour of flying time, going at a speed of 100 miles per hour. Thus, the fly will travel 100 miles in this hour.
Consider the following explanation for why 1=2:
1. Start out Let y = x
2. Multiply through by x xy = x2
3. Subtract y2 from each side xy - y2 = x2 - y2
4. Factor each side y(x-y) = (x+y)(x-y)
5. Divide both sides by (x-y) y = x+y
6. Divide both sides by y y/y = x/y + y/y
7. And so... 1 = x/y + 1
8. Since x=y, x/y = 1 1 = 1 + 1
8. And so... 1 = 2
How is this possible?
Step 5 is invalid, because we are dividing by (x-y), and since x=y, we are thus dividing by 0. This is an invalid mathematical operation (division by 0), and so by not followinng basic mathematical rules, we are able to get strange results like these.
Note: This riddle must be done IN YOUR HEAD ONLY and NOT using paper and a pen.
Take 1000 and add 40 to it.
Now add another 1000.
Now add 30.
Now add 20.
Now add another 1000.
Now add 10.
What is the total?
The answer is 4100, check it out on a calculator. Did you think it was 5000? Most people add the 100 as 1000 by mistake.
How to measure exactly 4 gallon of water from 3 gallon and 5 gallon jars, given, you have unlimited water supply from a running tap.
Step 1. Fill 3 gallon jar with water. ( 5p – 0, 3p – 3)
Step 2. Pour all its water into 5 gallon jar. (5p – 3, 3p – 0)
Step 3. Fill 3 gallon jar again. ( 5p – 3, 3p – 3)
Step 4. Pour its water into 5 gallon jar untill it is full. Now you will have exactly 1 gallon water remaining in 3 gallon jar. (5p – 5, 3p – 1)
Step 5. Empty 5 gallon jar, pour 1 gallon water from 3 gallon jar into it. Now 5 gallon jar has exactly 1 gallon of water. (5p – 1, 3p – 0)
Step 6. Fill 3 gallon jar again and pour all its water into 5 gallon jar, thus 5 gallon jar will have exactly 4 gallon of water. (5p – 4, 3p – 0)