You are standing in a house in the middle of the countryside. There is a small hole in one of the interior walls of the house, through which 100 identical wires are protruding.
From this hole, the wires run underground all the way to a small shed exactly 1 mile away from the house, and are protruding from one of the shed's walls so that they are accessible from inside the shed.
The ends of the wires coming out of the house wall each have a small tag on them, labeled with each number from 1 to 100 (so one of the wires is labeled "1", one is labeled "2", and so on, all the way through "100"). Your task is to label the ends of the wires protruding from the shed wall with the same number as the other end of the wire from the house (so, for example, the wire with its end labeled "47" in the house should have its other end in the shed labeled "47" as well).
To help you label the ends of the wires in the shed, there are an unlimited supply of batteries in the house, and a single lightbulb in the shed. The way it works is that in the house, you can take any two wires and attach them to a single battery. If you then go to the shed and touch those two wires to the lightbulb, it will light up. The lightbulb will only light up if you touch it to two wires that are attached to the same battery. You can use as many of the batteries as you want, but you cannot attach any given wire to more than one battery at a time. Also, you cannot attach more than two wires to a given battery at one time. (Basically, each battery you use will have exactly two wires attached to it). Note that you don't have to attach all of the wires to batteries if you don't want to.
Your goal, starting in the house, is to travel as little distance as possible in order to label all of the wires in the shed.
You tell a few friends about the task at hand.
"That will require you to travel 15 miles!" of of them exclaims.
"Pish posh," yells another. "You'll only have to travel 5 miles!"
"That's nonsense," a third replies. "You can do it in 3 miles!"
Which of your friends is correct? And what strategy would you use to travel that number of miles to label all of the wires in the shed?
Believe it or not, you can do it travelling only 3 miles!
The answer is rather elegant. Starting from the house, don't attach wires 1 and 2 to any batteries, but for the remaining wires, attach them in consecutive pairs to batteries (so attach wires 3 and 4 to the same battery, attach wires 5 and 6 to the same battery, and so on all the way through wires 99 and 100).
Now travel 1 mile to the shed, and using the lightbulb, find all pairs of wires that light it up. Put a rubberband around each pair or wires that light up the lightbulb. The two wires that don't light up any lightbulbs are wires 1 and 2 (though you don't know yet which one of them is wire 1 and which is wire 2). Put a rubberband around this pair of wires as well, but mark it so you remember that they are wires 1 and 2.
Now go 1 mile back to the house, and attach odd-numbered wires to batteries in the following pairs: (1 and 3), (5 and 7), (9 and 11), and so on, all the way through (97 and 99).
Similarly, attach even-numbered wires to batteries in the following pairs: (4 and 6), (8 and 10), (12 and 14), and so on, all the way through (96 and 98).
Note that in this round, we didn't attach wire 2 or wire 100 to any batteries.
Finally, travel 1 mile back to the shed. You're now in a position to label all of the wires here.
First, remember we know the pair of wires that are, collectively, wires 1 and 2. So test wires 1 and 2 with all the other wires to see what pair lights up the lightbulb. The wire from wires 1 and 2 that doesn't light up the bulb is wire 2 (which, remember, we didn't connect to a battery), and the other is wire 1, so we can label these as such. Furthermore, the wire that, with wire 1, lights up a lightbulb, is wire 3 (remember how we connected the wires this round).
Now, the other wire in the rubber band with wire 3 is wire 4 (we know this from the first round), and the wire that, with wire 4, lights up the lightbulb, is wire 6 (again, because of how we connected the wires to batteries this round). We can continue labeling batteries this way (next we'll label wire 7, which is rubber-banded to wire 6, and then we'll label wire 9, which lights up the lightbulb with wire 7, and so on). At the end, we'll label wire 97, and then wire 99 (which lights up the lightbulb with wire 97), and finally wire 100 (which isn't connected to a battery this round, but is rubber-banded to wire 99).
And we're done, having travelled only 3 miles!
This teaser is based on a weird but true story from a few years ago. A complaint was received by the president of a major car company: "This is the fourth time I have written you, and I don't blame you for not answering me because I must sound crazy, but it is a fact that we have a tradition in our family of having ice cream for dessert after dinner each night. Every night after we've eaten, the family votes on which flavor of ice cream we should have and I drive down to the store to get it. I recently purchased a new Pantsmobile from your company and since then my trips to the store have created a problem. You see, every time I buy vanilla ice cream my car won't start. If I get any other kind of ice cream the car starts just fine. I want you to know I'm serious about this question, no matter how silly it sounds: 'What is there about a Pantsmobile that makes it not start when I get vanilla ice cream, and easy to start whenever I get any other kind?'"
The Pantsmobile company President was understandably skeptical about the letter, but he sent an engineer to check it out anyway. He had arranged to meet the man just after dinner time, so the two hopped into the car and drove to the grocery store. The man bought vanilla ice cream that night and, sure enough, after they came back to the car it wouldn't start for several minutes. The engineer returned for three more nights. The first night, the man got chocolate. The car started right away. The second night, he got strawberry and again the car started right up. The third night he bought vanilla and the car failed to start. There was a logical reason why the man's car wouldn't start when he bought vanilla ice cream. What was it?
The man lived in an extremely hot city, and this took place during the summer. Also, the layout of the grocery store was such that it took the man less time to buy vanilla ice cream.
Vanilla ice cream was the most popular flavor and was on display in a little case near the express check out, while the other flavors were in the back of the store and took more time to select and check out. This mattered because the man's car was experiencing vapor lock, which is excess heat boiling the fuel in the fuel line and the resulting air bubbles blocking the flow of fuel until the car has enough time to cool.. When the car was running there was enough pressure to move the bubbles along, but not when the car was trying to start.
In a far away land, it was known that if you drank poison, the only way to save yourself is to drink a stronger poison, which neutralizes the weaker poison.
The king that ruled the land wanted to make sure that he possessed the strongest poison in the kingdom, in order to ensure his survival, in any situation. So the king called the kingdom's pharmacist and the kingdom's treasurer, he gave each a week to make the strongest poison. Then, each would drink the other one's poison, then his own, and the one that will survive, will be the one that had the stronger poison. The pharmacist went straight to work, but the treasurer knew he had no chance, for the pharmacist was much more experienced in this field, so instead, he made up a plan to survive and make sure the pharmacist dies.
On the last day the pharmacist suddenly realized that the treasurer would know he had no chance, so he must have a plan. After a little thought, the pharmacist realized what the treasurer's plan must be, and he concocted a counter plan, to make sure he survives and the treasurer dies. When the time came, the king summoned both of them. They drank the poisons as planned, and the treasurer died, the pharmacist survived, and the king didn't get what he wanted. What exactly happened there?
The treasurer's plan was to drink a weak poison prior to the meeting with the king, and then he would drink the pharmacist's strong poison, which would neutralize the weak poison. As his own poison he would bring water, which will have no effect on him, but the pharmacist who would drink the water, and then his poison would surely die. When the pharmacist figured out this plan, he decided to bring water as well. So the treasurer who drank poison earlier, drank the pharmacist's water, then his own water, and died of the poison he drank before. The pharmacist would drink only water, so nothing will happen to him. And because both of them brought the king water, he didn't get a strong poison like he wanted.
Dave is put in a cell with a dirt floor and only one window.
The window is too high for him to reach.
The only thing in the cell is a shovel.
He won't be able to get any food or water and only has two days to escape or he'll die.
Dave can't dig a tunnel because it will take him much longer than two days to do it.
How will Dave escape from the cell?
Dave has to use the shovel to create a pile of dirt under the window so he can climb up onto it and escape from the cell.
A witch owns a field containing many gold mines. She hires one man at a time to mine this gold for her. She promises 10% of what a man mines in a day, and he gives her the rest. Because she is blind, she has three magic bags who can talk. They report how much gold they held each day, and this is how she finds out if men are cheating her. Upon getting the job, each man agrees that if he isn't honest, then he will be turned into stone. So around the witch's mines, many statues lay!
Now comes an honest man named Garry. He accepts the job gladly. The witch, who didn't trust him said, "If I wrongly accuse you of cheating me, then I'll be turned into stone."
That night, Garry, having honestly done his first day's job, overheard the bags talking to the witch. He then formulated a plan... The next night, he submitted his gold, and kept 1.6 pounds of gold. Later, the witch talked with her bags. The first bag said it held 16 pounds that day. The second one said it held 5 pounds. The third one said it held 2 pounds. Beaming, the witch confronted Garry. "You scoundrel, you think you could fool me. Now you shall turn into stone!" the witch cried. One second later, the witch was hard as a rock, and very grey-looking. How did Garry brilliantly deceive the witch?
Garry put 2 lbs. in bag #1. 3 lbs. were put in bag #2. 11 lb. were put into bag #3. He then put bag #2 into bag #3, and bag #1 into bag #2. The bags only felt the weight of the gold above it. Thus they inadvertently gave the message that 23 lbs. were taken.
A poor miller living with his daughter comes onto hard times and is not able to pay his rent. His evil landlord threatens to evict them unless the daughter marries him.
The daughter, not wanting to marry the landlord but fearing that her father won't be able to take being evicted, suggests the following proposition to the landlord. He will put two stones, one white and one black, into a bag in front of the rest of the townspeople. She will pick one stone out of the bag. If she picks the white stone, the landlord will forgive their debt and let them stay, but if she picks the black stone, she will marry the landlord, and her father will be evicted anyway.
The landlord agrees to the proposal. Everybody meets in the center of the town. The landlord picks up two stones to put in the bag, but the daughter notices that he secretly picked two black stones.
She is about to reveal his deception but realizes that this would embarrass him in front of the townspeople, and he would evict them. She quickly comes up with another plan. What can she do that will allow the landlord save face, while also ensuring that she and her father can stay and that she won't have to marry the landlord?
The daughter picks a stone out, keeps it in her closed hand, and proclaims "this is my stone." She then throws it to the ground, and says "look at the other stone in the bag, and if it's black, that means I picked the white stone." The landlord will reveal the other stone, which is obviously black, and the daughter will have succeeded. The landlord was never revealed as a cheater and thus was able to save face.
Emperor Akbar once ruled over India. He was a wise and intelligent ruler; and he had in his court the Nine Gems, his nine advisors, who were each known for a particular skill. One of these Gems was Birbal, known for his wit and wisdom. The story below is one of the examples of his wit. Do you have it in you to find the answer?
One day the Emperor Akbar stumbled on a small rock in the royal gardens and momentarily went off balance. He was in a bad mood that day and the incident only served to make him more angry. Finding a target for his mood of the day, he ordered the gardener's arrest and execution. Birbal heard of this and visited the gardener in the cell where he was being held awaiting execution. Birbal had known the gardener for many years and also knew of the gardener's immense respect and sense of loyalty for the king. He decided to help the gardener escape the death sentence and explained his plan to the gardener, who reluctantly agreed to go along.
The next day the gardener was asked what his last wish was before he was hanged, as was custom. The gardener requested an audience with the emperor. This wish was granted, but when the man neared the throne he tried to attack the emperor. The emperor was shocked and demanded an explanation. The gardener looked at Birbal, who stepped forward and explained why the gardener had attacked the emperor. The emperor immediately realised how unjust he had been and ordered the release of the gardener. How did Birbal manage this?
"Your Majesty," said Birbal, "there is probably no person more loyal to you than this unfortunate gardener. Fearing that people would say you hanged him for a silly reason and question your sense of justice, he went out of his way to give you a genuine reason for hanging him."
Frank and some of the boys were exchanging old war stories. James offered one about how his grandfather (Captain Smith) led a battalion against a German division during World War I. Through brilliant maneuvers he defeated them and captured valuable territory. Within a few months after the battle he was presented with a sword bearing the inscription: "To Captain Smith for Bravery, Daring and Leadership, World War One, from the Men of Battalion 8." Frank looked at James and said, "You really don't expect anyone to believe that yarn, do you?"
What is wrong with the story?
It wasn't called World War One until much later. It was called the Great War at first, because they did not know during that war and immediately afterward that there would be a second World War (WW II).
Three people check into a hotel room. The bill is $30 so they each pay $10. After they go to the room, the hotel's cashier realizes that the bill should have only been $25. So he gives $5 to the bellhop and tells him to return the money to the guests. The bellhop notices that $5 can't be split evenly between the three guests, so he keeps $2 for himself and then gives the other $3 to the guests.
Now the guests, with their dollars back, have each paid $9 for a total of $27. And the bellhop has pocketed $2. So there is $27 + $2 = $29 accounted for. But the guests originally paid $30. What happened to the other dollar?
This riddle is just an example of misdirection. It is actually nonsensical to add $27 + $2, because the $27 that has been paid includes the $2 the bellhop made.
The correct math is to say that the guests paid $27, and the bellhop took $2, which, if given back to the guests, would bring them to their correct payment of $27 - $2 = $25.
It was a Pink Island. There were 201 individuals (perfect logicians) lived in the island. Among them 100 people were blue eyed people, 100 were green eyed people and the leader was a black eyed one.
Except the leader, nobody knew how many individuals lived in the island. Neither have they known about the color of the eyes. The leader was a very strict person. Those people can never communicate with others. They even cannot make gestures to communicate. They can only talk and communicate with the leader. It was a prison for those 200 individuals.
However, the leader provided an opportunity to leave the island forever but on one condition. Every morning he questions the individuals about the color of the eyes! If any of the individuals say the right color, he would be released. Since they were unaware about the color of the eyes, all 200 individuals remained silent. When they say wrong color, they were eaten alive to death. Afraid of punishment, they remained silent.
One day, the leader announced that "at least 1 of you has green eyes! If you say you are the one, come and say, I will let you go if you are correct! But only one of you can come and tell me!"
How many green eyed individuals leave the island and in how many days?
All 100 green eyed individuals will leave on the 100th night.
Consider, there is only one green eyed individual lived in the island. He will look at all the remaining individuals who have blue eyes. So, he can get assured that he has green eyes!
Now consider 2 people with green eyes. Only reason the other green-eyed person wouldn't leave on the first night is because he sees another person with green eyes. Seeing no one else with green eyes, each of these two people realize it must be them. So both leaves on second night.
This is the same for any number. Five people with green eyes would leave on the fifth night and 100 on the 100th, all at once.
Search: Monty Hall problem
Why it's important for the solution that the leader said the new information "at least 1 of you has green eyes", when they must knew from the beginning, that there are no less than 99 green-eyed people on the island? Because they cannot depart the island without being certain, they cannot begin the process of leaving until the guru speaks, and common knowledge is attained.
Search: Common knowledge (logic)