Betty signals to the headwaiter in a restaurant, and says, ''There is a fly in my tea.'' The waiter says ''No problem Madam. I will bring you a fresh cup of tea.'' A few minutes later Betty shouts, ''Get me the manager! This is the same cup of tea.'' How did she know? Hint: The tea is still hot.
Betty had already put sugar in her tea before sending it back. When the "new" cup came, it was already tasted sweet.
See also best riddles or new riddles.cleanlogicmystery
Alexander is stranded on an island covered in forest.
One day, when the wind is blowing from the west, lightning strikes the west end of the island and sets fire to the forest. The fire is very violent, burning everything in its path, and without intervention the fire will burn the whole island, killing the man in the process.
There are cliffs around the island, so he cannot jump off. How can the Alexander survive the fire? (There are no buckets or any other means to put out the fire)
Alexander picks up a piece of wood and lights it from the fire on the west end of the island. He then quickly carries it near the east end of he island and starts a new fire. The wind will cause that fire to burn out the eastern end and he can then shelter in the burnt area. Alexander survives the fire, but dies of starvation, with all the food in the forest burnt.cleanlogic
Two mothers and two daughters went out to eat, everyone ate one burger, yet only three burgers were eaten in all. How is this possible?
They were a grandmother, mother and daughter.logic
You're standing in front of a room with one lightbulb inside of it. You cannot see if it is on or off. Outside the room, there are 3 switches in the off positions. You may turn the switches any way you want to. You stop turning the switches, enter the room and know which switch controls the lightbulb. How?
You turn 2 switches "on" and leave 1 switch "off" and wait about a minute. Then enter the room, but just before you enter, turn one switch from "on" to "off". Once in the room, feel the lightbulb - if it is warm, but off, it has to be the last switch you turned off. If it is on, it has to be the switch left on. If it is cold and is off, it has to be the switch you left in the off position.logic
A man worked for a high-security institution, and one day he went in to work only to find that he could not log in to his computer terminal. His password wouldn't work. Then he remembered that the passwords are reset every month for security purposes. So he went to his boss and they had this conversation:
Man-"Hey boss, my password is out of date."
Boss-"Yes, that's right. The password is different, but if you listen carefully you should be able to figure out the new one: It has the same amount of letters as your old password, but only four of the letters are the same."
Man: "Thanks boss."
With that, he went and correctly logged into his station.
What was the new password?
BONUS: What was his old password?
HINT: It is nine letters long. Also, a "password" can be more than one word...
The old one was: Out of date
The new one is: Different
He said: My password is "Out of date." And the boss told him the new one when he said: "The password is different."logicmathshort
Think of a number. Double it. Add ten. Half it. Take away the number you started with. What is your number?
Your number is 5. logicmathprobability
You are on a gameshow and the host shows you three doors. Behind one door is a suitcase with $1 million in it, and behind the other two doors are sacks of coal. The host tells you to choose a door, and that the prize behind that door will be yours to keep.
You point to one of the three doors. The host says, "Before we open the door you pointed to, I am going to open one of the other doors." He points to one of the other doors, and it swings open, revealing a sack of coal behind it.
"Now I will give you a choice," the host tells you. "You can either stick with the door you originally chose, or you can choose to switch to the other unopened door."
Should you switch doors, stick with your original choice, or does it not matter?
You should switch doors.
There are 3 possibilities for the first door you picked:
You picked the first wrong door - so if you switch, you win
You picked the other wrong door - again, if you switch, you win
You picked the correct door - if you switch, you lose
Each of these cases are equally likely. So if you switch, there is a 2/3 chance that you will win (because there is a 2/3 chance that you are in one of the first two cases listed above), and a 1/3 chance you'll lose. So switching is a good idea.
Another way to look at this is to imagine that you're on a similar game show, except with 100 doors. 99 of those doors have coal behind them, 1 has the money. The host tells you to pick a door, and you point to one, knowing almost certainly that you did not pick the correct one (there's only a 1 in 100 chance). Then the host opens 98 other doors, leave only the door you picked and one other door closed. We know that the host was forced to leave the door with money behind it closed, so it is almost definitely the door we did not pick initially, and we would be wise to switch.logic
You are standing in a house in the middle of the countryside. There is a small hole in one of the interior walls of the house, through which 100 identical wires are protruding.
From this hole, the wires run underground all the way to a small shed exactly 1 mile away from the house, and are protruding from one of the shed's walls so that they are accessible from inside the shed.
The ends of the wires coming out of the house wall each have a small tag on them, labeled with each number from 1 to 100 (so one of the wires is labeled "1", one is labeled "2", and so on, all the way through "100"). Your task is to label the ends of the wires protruding from the shed wall with the same number as the other end of the wire from the house (so, for example, the wire with its end labeled "47" in the house should have its other end in the shed labeled "47" as well).
To help you label the ends of the wires in the shed, there are an unlimited supply of batteries in the house, and a single lightbulb in the shed. The way it works is that in the house, you can take any two wires and attach them to a single battery. If you then go to the shed and touch those two wires to the lightbulb, it will light up. The lightbulb will only light up if you touch it to two wires that are attached to the same battery. You can use as many of the batteries as you want, but you cannot attach any given wire to more than one battery at a time. Also, you cannot attach more than two wires to a given battery at one time. (Basically, each battery you use will have exactly two wires attached to it). Note that you don't have to attach all of the wires to batteries if you don't want to.
Your goal, starting in the house, is to travel as little distance as possible in order to label all of the wires in the shed.
You tell a few friends about the task at hand.
"That will require you to travel 15 miles!" of of them exclaims.
"Pish posh," yells another. "You'll only have to travel 5 miles!"
"That's nonsense," a third replies. "You can do it in 3 miles!"
Which of your friends is correct? And what strategy would you use to travel that number of miles to label all of the wires in the shed?
Believe it or not, you can do it travelling only 3 miles!
The answer is rather elegant. Starting from the house, don't attach wires 1 and 2 to any batteries, but for the remaining wires, attach them in consecutive pairs to batteries (so attach wires 3 and 4 to the same battery, attach wires 5 and 6 to the same battery, and so on all the way through wires 99 and 100).
Now travel 1 mile to the shed, and using the lightbulb, find all pairs of wires that light it up. Put a rubberband around each pair or wires that light up the lightbulb. The two wires that don't light up any lightbulbs are wires 1 and 2 (though you don't know yet which one of them is wire 1 and which is wire 2). Put a rubberband around this pair of wires as well, but mark it so you remember that they are wires 1 and 2.
Now go 1 mile back to the house, and attach odd-numbered wires to batteries in the following pairs: (1 and 3), (5 and 7), (9 and 11), and so on, all the way through (97 and 99).
Similarly, attach even-numbered wires to batteries in the following pairs: (4 and 6), (8 and 10), (12 and 14), and so on, all the way through (96 and 98).
Note that in this round, we didn't attach wire 2 or wire 100 to any batteries.
Finally, travel 1 mile back to the shed. You're now in a position to label all of the wires here.
First, remember we know the pair of wires that are, collectively, wires 1 and 2. So test wires 1 and 2 with all the other wires to see what pair lights up the lightbulb. The wire from wires 1 and 2 that doesn't light up the bulb is wire 2 (which, remember, we didn't connect to a battery), and the other is wire 1, so we can label these as such. Furthermore, the wire that, with wire 1, lights up a lightbulb, is wire 3 (remember how we connected the wires this round).
Now, the other wire in the rubber band with wire 3 is wire 4 (we know this from the first round), and the wire that, with wire 4, lights up the lightbulb, is wire 6 (again, because of how we connected the wires to batteries this round). We can continue labeling batteries this way (next we'll label wire 7, which is rubber-banded to wire 6, and then we'll label wire 9, which lights up the lightbulb with wire 7, and so on). At the end, we'll label wire 97, and then wire 99 (which lights up the lightbulb with wire 97), and finally wire 100 (which isn't connected to a battery this round, but is rubber-banded to wire 99).
And we're done, having travelled only 3 miles!cleanlogic
100 men are in a room, each wearing either a white or black hat. Nobody knows the color of his own hat, although everyone can see everyone else's hat. The men are not allowed to communicate with each other at all (and thus nobody will ever be able to figure out the color of his own hat).
The men need to line up against the wall such that all the men with black hats are next to each other, and all the men with white hats are next to each other. How can they do this without communicating? You can assume they came up with a shared strategy before coming into the room.
The men go to stand agains the wall one at a time. If a man goes to stand against the wall and all of the men already against the wall have the same color hat, then he just goes and stands at either end of the line. However, if a man goes to stand against the wall and there are men with both black and white hats already against the wall, he goes and stands between the two men with different colored hats. This will maintain the state that the line contains men with one colored hats on one side, and men with the other colored hats on the other side, and when the last man goes and stands against the wall, we'll still have the desired outcome.logic
How many months have 28 days?
All of them. Every month has 28 days. Some just continue on after reaching 28.logicmath
Two words are anagrams if and only if they contain the exact same letters with the exact same frequency (for example, "name" and "mean" are anagrams, but "red" and "deer" are not).
Given two strings S1 and S2, which each only contain the lowercase letters a through z, write a program to determine if S1 and S2 are anagrams. The program must have a running time of O(n + m), where n and m are the lengths of S1 and S2, respectively, and it must have O(1) (constant) space usage.
First create an array A of length 26, representing the counts of each letter of the alphabet, with each value initialized to 0. Iterate through each character in S1 and add 1 to the corresponding entry in A. Once this iteration is complete, A will contain the counts for the letters in S1. Then, iterate through each character in S2, and subtract 1 from each corresponding entry in A. Now, if the each entry in A is 0, then S1 and S2 are anagrams; otherwise, S1 and S2 aren't anagrams.
Here is pseudocode for the procedure that was described:
def areAnagrams(S1, S2)
A = new Array(26)
for each character in S1
arrayIndex = mapCharacterToNumber(character) //maps "a" to 0, "b" to 1, "c" to 2, etc...
A[arrayIndex] += 1
for each character in S2
arrayIndex = mapCharacterToNumber(character)
A[arrayIndex] -= 1
for (i = 0; i < 26; i++)
if A[i] != 0