On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?
You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.
Search: Monty Hall problem
Once upon a time there was a dad and 3 kids. When the kids were adults, the dad was old and Death came to take the dad. The first son, who became a lawyer, begged Death to let the dad live a few more years. Death agreed. When Death came back, the second son, who became a doctor begged Death to let his father live a few more days. Death agreed. When Death came back the third son, who became a priest begged Death to let the dad live till that candle wick burned out and he pointed to a candle. Death agreed. The third son knew Death wouldn't come back, and he didn't. Why not?
The third son went over and blew out the candle after Death left because the son said "till the candle wick burns out", not "till the candle burns out".
A man was shot to death while in his car. There were no powder marks on his clothing which indicated that the gunman was outside the car. However, all the windows were up and the doors locked. After a close inspection was made, the only bullet holes discovered were on the man's body. How was he murdered?
There were two women, standing and facing the opposite ways. The first lady was facing south and the second lady was facing north. But, they could see each other. How is that possible?
Two men ride their horses to the town blacksmith to ask for his daughter's hand in marriage. To help decide who will get to marry her, the blacksmith proposes a very strange race:
"You will race your horses down the mile-long road from here to the center of town, and the man whose horse passes through city hall's gates LAST will get to marry my daughter."
The men have no idea how to proceed, but after a few minutes of thinking, they come up with a great idea to abide by the blacksmith's rules. 30 minutes later, one of the men is gloating, having won the daughter's hand in marriage.
What was the idea the men had?
Each man rides the other man's horse. They race as they normally would. The blacksmith said the man whose horse crosses last would win, so the man who wins the race would have his horse finish last.
A man owned a casino and invited some friends.
It was a dark stormy night, and they all placed their money on the table right before the lights went out.
When the lights came back on, the money was gone.
The owner put a rooster in an old rusty tea kettle.
He told everyone to get in line and touch the kettle after he turned the lights off, and the rooster will crow when the robber touched it.
After everyone touched it, the rooster didn't crow, so the man told everyone to hold out their hands.
After examining all the hands, he pointed out who the robber was.
How did he know who stole the money?
Because the tea kettle was rusty, whoever touched it would have rust on their hands. The robber didn't touch the kettle, therefore he was the only one whose hands weren't rusty.
There are 5 pirates in a ship. Pirates have hierarchy C1, C2, C3, C4 and C5. C1 designation is the highest and C5 is the lowest.
These pirates have three characteristics:
a. Every pirate is so greedy that he can even take lives to make more money.
b. Every pirate desperately wants to stay alive.
c. They are all very intelligent.
There are total 100 gold coins on the ship. The person with the highest designation on the deck is expected to make the distribution. If the majority on the deck does not agree to the distribution proposed, the highest designation pirate will be thrown out of the ship (or simply killed). The first priority of the pirates is to stay alive and second to maximize the gold they get. Pirate 5 devises a plan which he knows will be accepted for sure and will maximize his gold. What is his plan?
To understand the answer,we need to reduce this problem to only 2 pirates. So what happens if there are only 2 pirates. Pirate 2 can easily propose that he gets all the 100 gold coins. Since he constitutes 50% of the pirates, the proposal has to be accepted leaving Pirate 1 with nothing.
Now let's look at 3 pirates situation, Pirate 3 knows that if his proposal does not get accepted, then pirate 2 will get all the gold and pirate 1 will get nothing. So he decides to bribe pirate 1 with one gold coin. Pirate 1 knows that one gold coin is better than nothing so he has to back pirate 3. Pirate 3 proposes {pirate 1, pirate 2, pirate 3} {1, 0, 99}. Since pirate 1 and 3 will vote for it, it will be accepted.
If there are 4 pirates, pirate 4 needs to get one more pirate to vote for his proposal. Pirate 4 realizes that if he dies, pirate 2 will get nothing (according to the proposal with 3 pirates) so he can easily bribe pirate 2 with one gold coin to get his vote. So the distribution will be {0, 1, 0, 99}.
Smart right?
Now can you figure out the distribution with 5 pirates? Let's see. Pirate 5 needs 2 votes and he knows that if he dies, pirate 1 and 3 will get nothing. He can easily bribe pirates 1 and 3 with one gold coin each to get their vote. In the end, he proposes {1, 0, 1, 0, 98}. This proposal will get accepted and provide the maximum amount of gold to pirate 5.
Your friend shows you two jars, one with 100 red marbles in it, the other with 100 blue marbles in it.
He proposes a game. He'll put the two jars behind his back and tell you to pick one of them at random. You'll then close your eyes, he'll hand you the jar you picked, and you'll pick a random marble from that jar.
You win if the marble you pick is blue, and you lose otherwise.
To give you the best shot at winning, your friend gives you the two jars before the game starts and says you can move the marbles around however you'd like, as long as all 200 marbles are in the 2 jars (that is, you can't throw any marbles away).
How should you move the marbles around to give yourself the best chance of picking a blue marble?
Put one blue marble in one jar, and put the rest of the marbles in the other jar. This will give you just about a 75% chance of picking a blue marble.