Your friend shows you two jars, one with 100 red marbles in it, the other with 100 blue marbles in it.
He proposes a game. He'll put the two jars behind his back and tell you to pick one of them at random. You'll then close your eyes, he'll hand you the jar you picked, and you'll pick a random marble from that jar.
You win if the marble you pick is blue, and you lose otherwise.
To give you the best shot at winning, your friend gives you the two jars before the game starts and says you can move the marbles around however you'd like, as long as all 200 marbles are in the 2 jars (that is, you can't throw any marbles away).
How should you move the marbles around to give yourself the best chance of picking a blue marble?
Put one blue marble in one jar, and put the rest of the marbles in the other jar. This will give you just about a 75% chance of picking a blue marble.
A man owned a casino and invited some friends.
It was a dark stormy night, and they all placed their money on the table right before the lights went out.
When the lights came back on, the money was gone.
The owner put a rooster in an old rusty tea kettle.
He told everyone to get in line and touch the kettle after he turned the lights off, and the rooster will crow when the robber touched it.
After everyone touched it, the rooster didn't crow, so the man told everyone to hold out their hands.
After examining all the hands, he pointed out who the robber was.
How did he know who stole the money?
Because the tea kettle was rusty, whoever touched it would have rust on their hands. The robber didn't touch the kettle, therefore he was the only one whose hands weren't rusty.