A man comes to a small hotel where he wishes to stay for 7 nights. He reaches into his pockets and realizes that he has no money, and the only item he has to offer is a gold chain, which consists of 7 rings connected in a row (not in a loop).
The hotel proprietor tells the man that it will cost 1 ring per night, which will add up to all 7 rings for the 7 nights.
"Ok," the man says. "I'll give you all 7 rings right now to pre-pay for my stay."
"No," the proprietor says. "I don't like to be in other people's debt, so I cannot accept all the rings up front."
"Alright," the man responds. "I'll wait until after the seventh night, and then give you all of the rings."
"No," the proprietor says again. "I don't like to ever be owed anything. You'll need to make sure you've paid me the exact correct amount after each night."
The man thinks for a minute, and then says "I'll just cut each of my rings off of the chain, and then give you one each night."
"I do not want cut rings," the proprietor says. "However, I'm willing to let you cut one of the rings if you must."
The man thinks for a few minutes and then figures out a way to abide by the proprietor's rules and stay the 7 nights in the hotel. What is his plan?
The man cuts the ring that is third away from the end of the chain. This leaves him with 3 smaller chains of length 1, 2, and 4. Then, he gives rings to the proprietor as follows:
After night 1, give the proprietor the single ring
After night 2, take the single ring back and give the proprietor the 2-ring chain
After night 3, give the proprietor the single ring, totalling 3 rings with the proprietor
After night 4, take back the single ring and the 2-ring chain, and give the proprietor the 4-ring chain
After night 5, give the proprietor the single ring, totalling 5 rings with the proprietor
After night 6, take back the single ring and give the proprietor the 2-ring chain, totalling 6 rings with the proprietor
After night 7, give the proprietor the single ring, totalling 7 rings with the proprietor
On the game show et´s Make a Deal, Monty Hall shows you three doors. Behind one of the doors is a new car, the other two hide goats. You choose one door, perhaps #1. Now Monty shows you what´s behind door #2 and it´s a goat.He gives you the chance to stay with original pick or select door #3. What do you do?
You should always abandon your original choice in favor of the remaining door (#3). When you make your first choice the chance of winning is 1 in 3 or 33%. When you switch doors, you turn a 2 in 3 chance of losing in the first round into a 2 in 3 chance of winning in the second round.
Search: Monty Hall problem
A bad king has a cellar of 1000 bottles of delightful and very expensive wine. A neighboring queen plots to kill the bad king and sends a servant to poison the wine.
Fortunately (or say unfortunately) the bad king's guards catch the servant after he has only poisoned one bottle.
Alas, the guards don't know which bottle but know that the poison is so strong that even if diluted 100,000 times it would still kill the king. Furthermore, it takes one month to have an effect.
The bad king decides he will get some of the prisoners in his vast dungeons to drink the wine. Being a clever bad king he knows he needs to murder no more than 10 prisoners – believing he can fob off such a low death rate – and will still be able to drink the rest of the wine (999 bottles) at his anniversary party in 5 weeks time.
Explain what is in mind of the king, how will he be able to do so?
Think in terms of binary numbers. (now don’t read the solution, give a try).
Number the bottles 1 to 1000 and write the number in binary format.
bottle 1 = 0000000001 (10 digit binary)
bottle 2 = 0000000010
bottle 500 = 0111110100
bottle 1000 = 1111101000
Now take 10 prisoners and number them 1 to 10, now let prisoner 1 take a sip from every bottle that has a 1 in its least significant bit. Let prisoner 10 take a sip from every bottle with a 1 in its most significant bit. etc.
prisoner = 10 9 8 7 6 5 4 3 2 1
bottle 924 = 1 1 1 0 0 1 1 1 0 0
For instance, bottle no. 924 would be sipped by 10,9,8,5,4 and 3. That way if bottle no. 924 was the poisoned one, only those prisoners would die.
After four weeks, line the prisoners up in their bit order and read each living prisoner as a 0 bit and each dead prisoner as a 1 bit. The number that you get is the bottle of wine that was poisoned.
1000 is less than 1024 (2^10). If there were 1024 or more bottles of wine it would take more than 10 prisoners.
You are standing in a pitch-dark room. A friend walks up and hands you a normal deck of 52 cards. He tells you that 13 of the 52 cards are face-up, the rest are face-down. These face-up cards are distributed randomly throughout the deck.
Your task is to split up the deck into two piles, using all the cards, such that each pile has the same number of face-up cards. The room is pitch-dark, so you can't see the deck as you do this.
How can you accomplish this seemingly impossible task?
Take the first 13 cards off the top of the deck and flip them over. This is the first pile. The second pile is just the remaining 39 cards as they started.
This works because if there are N face-up cards in within the first 13 cards, then there will be (13 - N) face up cards in the remaining 39 cards. When you flip those first 13 cards, N of which are face-up, there will now be N cards face-down, and therefore (13 - N) cards face-up, which, as stated, is the same number of face-up cards in the second pile.
Mick and John were in a 100 meter race. When Mick crossed the finish line, John was only at the 90 meter mark. Mick suggested they run another race. This time, Mick would start ten meters behind the starting line. All other things being equal, will John win, lose, or will it be a tie in the second race?
John will lose again. In the second race, Mick started ten meters back. By the time John reaches the 90 meter mark, Mick will have caught up him. Therefore, the final ten meters will belong to the faster of the two. Since Mick is faster than John, he will win the final 10 meters and of course the race.
There are n coins in a line. (Assume n is even). Two players take turns to take a coin from one of the ends of the line until there are no more coins left. The player with the larger amount of money wins.
Would you rather go first or second? Does it matter?
Assume that you go first, describe an algorithm to compute the maximum amount of money you can win.
Note that the strategy to pick maximum of two corners may not work. In the following example, first player looses the game when he/she uses strategy to pick maximum of two corners.
Example 18 20 15 30 10 14
First Player picks 18, now row of coins is
20 15 30 10 14
Second player picks 20, now row of coins is
15 30 10 14
First Player picks 15, now row of coins is
30 10 14
Second player picks 30, now row of coins is
10 14
First Player picks 14, now row of coins is
10
Second player picks 10, game over.
The total value collected by second player is more (20 + 30 + 10) compared to first player (18 + 15 + 14). So the second player wins.
Going first will guarantee that you will not lose. By following the strategy below, you will always win the game (or get a possible tie).
(1) Count the sum of all coins that are odd-numbered. (Call this X)
(2) Count the sum of all coins that are even-numbered. (Call this Y)
(3) If X > Y, take the left-most coin first. Choose all odd-numbered coins in subsequent moves.
(4) If X < Y, take the right-most coin first. Choose all even-numbered coins in subsequent moves.
(5) If X == Y, you will guarantee to get a tie if you stick with taking only even-numbered/odd-numbered coins.
You might be wondering how you can always choose odd-numbered/even-numbered coins. Let me illustrate this using an example where you have 6 coins:
Example
18 20 15 30 10 14
Sum of odd coins = 18 + 15 + 10 = 43
Sum of even coins = 20 + 30 + 14 = 64.
Since the sum of even coins is more, the first player decides to collect all even coins. He first picks 14, now the other player can only pick a coin (10 or 18). Whichever is picked the other player, the first player again gets an opportunity to pick an even coin and block all even coins.