Hussey has been caught stealing goats, and is brought into court for justice. The judge is his ex-wife Amy Hussey, who wants to show him some sympathy, but the law clearly calls for two shots to be taken at Hussey from close range.
To make things a little better for Hussey, Amy Hussey tells him she will place two bullets into a six-chambered revolver in successive order. She will spin the chamber, close it, and take one shot.
If Hussey is still alive, she will then either take another shot, or spin the chamber again before shooting. Hussey is a bit incredulous that his own ex-wife would carry out the punishment, and a bit sad that she was always such a rule follower.
He steels himself as Amy Hussey loads the chambers, spins the revolver, and pulls the trigger. Whew! It was blank. Then Amy Hussey asks, 'Do you want me to pull the trigger again, or should I spin the chamber a second time before pulling the trigger?'
What should Hussey choose?
Hussey should have Amy Hussey pull the trigger again without spinning.
We know that the first chamber Amy Hussey fired was one of the four empty chambers. Since the bullets were placed in consecutive order, one of the empty chambers is followed by a bullet, and the other three empty chambers are followed by another empty chamber. So if Hussey has Amy Hussey pull the trigger again, the probability that a bullet will be fired is 1/4.
If Amy Hussey spins the chamber again, the probability that she shoots Hussey would be 2/6, or 1/3, since there are two possible bullets that would be in firing position out of the six possible chambers that would be in position.
In olden days you are a clever thief charged with treason against the king and sentenced to death.
But the king decides to be a little lenient and lets you choose your own way to die.
What way should you choose?
Remember, you're clever!
A guard is stationed at the entrance to a bridge. He is tasked to shoot anyone who tries to cross to the other side of the bridge, and to turn away anyone who comes in from the opposite side of the bridge. You are on his side of the bridge and want to escape to the other side.
Because the bridge is old and rickety, anyone who tries to cross it does so at a constant speed, and it always takes exactly 10 minutes to cross.
The guard comes out of his post every 6 minutes and looks down the bridge for any people trying to leave, and at all other times he sits in his post and snoozes. You know you can sneak past him when he's sleeping, but the problem is that you won't be able to make it all the way to the other side of the bridge before he sees you (since he comes out every 6 minutes, but it takes 10 minutes to cross).
One day a brilliant idea comes to you, and soon you've successfully crossed to the other side of the bridge without being shot. How did you do it?
Right after the guard goes back to his post after checking the bridge, you sneak by and make your way down the bridge. After a little bit less than 6 minutes, you turn around and start walking back toward the guard. He will come out and see you, and assume that you are a visitor coming from the other side of the bridge, since you're only about 4 minutes from the end of the other side of the bridge. He will go back into his post since he doesn't plan to turn you away until you reach him, and then you turn back around and make your way the rest of the way to the other side of the bridge.
Your friend pulls out a perfectly circular table and a sack of quarters, and proposes a game.
"We'll take turns putting a quarter on the table," he says. "Each quarter must lay flat on the table, and cannot sit on top of any other quarters. The last person to successfully put a quarter on the table wins."
He gives you the choice to go first or second. What should you do, and what should your strategy be to win?
You should go first, and put a quarter at the exact center of the table.
Then, each time your opponent places a quarter down, you should place your next quarter in the symmetric position on the opposite side of the table.
This will ensure that you always have a place to set down our quarter, and eventually your oppponent will run out of space.